Boromir Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, 6, D:1) a quokka skeleton (4, 4, D:1) a +0 club (15, 17, D:1) 2 boomerangs (16, -7, D:1) a +0 mace (18, -7, D:1) 5 stones (18, -5, D:1) a ball python corpse (skeletalised by now) (22, 1, D:1) a book of Battle (28, -24, D:1) a +2 mace of protection (28, -9, D:1) a jackal skeleton (29, -9, D:1) a jackal skeleton (31, 14, D:1) a ball python skeleton (33, -21, D:1) a +0 club a goblin corpse (skeletalised by now) (33, -19, D:1) a +0 club a goblin corpse (skeletalised by now) (33, 5, D:1) a +0 dagger (37, -6, D:1) a hobgoblin corpse (skeletalised by now) (37, 4, D:1) a jackal skeleton (39, -8, D:1) a frilled lizard corpse (skeletalised by now) (42, -11, D:1) a bat corpse (skeletalised by now) (43, 10, D:1) a +0 dagger (45, 16, D:1) a rat skeleton (46, 10, D:1) a staff of conjuration (47, 17, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a dart slug corpse (5, 2, D:2) a +0 tower shield (17, -2, D:2) a bat corpse (20, 23, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (24, 16, D:2) a +0 rapier (30, 10, D:2) a staff of air (33, 0, D:2) a quokka corpse (skeletalised by now) (33, 17, D:2) a quokka corpse (skeletalised by now)