Boromir Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, -24, D:1) a +0 short sword a kobold corpse (skeletalised by now) (10, -27, D:1) a +0 dagger a stone (10, -17, D:1) a hobgoblin corpse (skeletalised by now) (11, -23, D:1) a +0 leather armour (11, -18, D:1) a jackal skeleton (11, -16, D:1) a jackal corpse (skeletalised by now) (20, -8, D:1) a +0 club (29, -13, D:1) a hobgoblin skeleton (35, 7, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (35, 8, D:1) a jackal corpse (skeletalised by now) (39, -2, D:1) a +0 hand axe (39, 1, D:1) a quokka corpse (skeletalised by now) (48, -4, D:1) a +0 ring mail (50, 13, D:1) a scarf of invisibility (51, 12, D:1) a +0 dagger (52, -17, D:1) a rat corpse (skeletalised by now) (53, -1, D:1) a bat skeleton (58, -17, D:1) a quokka corpse (skeletalised by now) (60, -11, D:1) a bat corpse (skeletalised by now) (62, 18, D:1) a hobgoblin corpse (skeletalised by now) (64, 5, D:1) a scarf of harm Level 2 of the Dungeon (0, 0, D:2) an adder corpse (4, -4, D:2) a +0 club 4 stones a kobold corpse (8, -6, D:2) a +0 spear (20, -2, D:2) a +0 dagger 2 stones a goblin corpse (24, -2, D:2) a ribbon worm corpse