Boromir Level 1 of the Dungeon (0, 0, D:1) a +0 robe (8, -9, D:1) a +0 animal skin (9, 16, D:1) 8 stones (15, 25, D:1) a rat skeleton (18, 38, D:1) a +0 mace (19, 0, D:1) a +0 club (23, 37, D:1) a frilled lizard corpse (skeletalised by now) (26, 22, D:1) a hobgoblin skeleton (40, 25, D:1) a bat skeleton (45, -15, D:1) 3 stones (48, -17, D:1) 4 stones (55, 19, D:1) a +0 short sword Level 2 of the Dungeon [Shop] Caatwoil's Assorted Antiques a +0 mace (75 gold) a +0 robe (17 gold) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} (1000 gold) Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. a scroll of fear (100 gold) a +0 leather armour (50 gold) the +0 leather armour of Light {rN+ Str+4 Int-2} (435 gold) Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). rN+: It protects you from negative energy. a +0 whip of freezing (162 gold) a scroll of identify (50 gold) a potion of mutation (200 gold) a +0 club (25 gold) (0, 0, D:2) a +0 dagger (9, -37, D:2) a hobgoblin skeleton (9, -23, D:2) a bat skeleton (14, -25, D:2) 4 stones (29, -26, D:2) a quokka skeleton (30, -25, D:2) a +0 dagger a goblin skeleton (31, -24, D:2) a +0 dagger (36, -17, D:2) 2 boomerangs (39, -19, D:2) a +0 ring mail (41, -13, D:2) the +1 leather armour "Bypnacve" {rElec rC- Will- SInv} rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Will-: It decreases your willpower. SInv: It lets you see invisible. (46, -16, D:2) a +0 club (47, -29, D:2) a book of the Hunter Level 3 of the Dungeon (0, 0, D:3) a +0 short sword 5 stones (31, -1, D:3) a scroll of amnesia (37, -4, D:3) a book of Displacement