Seeded DCSS version 0.33-a0-1141-g12c12526e9 (webtiles) character file. Game seed: 6719106641471501583 (custom seed) 55 Boromir the Magician (level 3, -2/26 HPs) Began as a Revenant Hedge Wizard on Mar 28, 2025. Slain by a gnoll ... wielding a +0 halberd (12 damage) ... on level 2 of the Dungeon. The game lasted 00:04:24 (1709 turns). Boromir the Magician (Revenant Hedge Wizard) Turns: 1709, Time: 00:04:24 Health: -2/26 AC: 3 Str: 13 XL: 3 Next: 67% Magic: 0/7 EV: 11 Int: 18 God: Gold: 63 SH: 0 Dex: 8 Spells: 7/9 levels left rFire . . . g - +7 hand axe of Eternal Night {flame, ^Drain +Blink rElec Int+3} rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ c - +0 hat rElec + a - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws a: Enkindle, Evoke Blink You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons g - the +7 hand axe of Eternal Night (weapon) {flame, ^Drain +Blink rElec Int+3} (You found it on level 2 of the Dungeon) ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Armour a - a +0 cloak (worn) b - a +0 robe (worn) c - a +0 hat (worn) Jewellery e - an amulet of guardian spirit f - a +6 ring of dexterity Scrolls h - 2 scrolls of amnesia {unknown} j - a scroll of blinking {unknown} Potions d - a potion of magic i - a potion of mutation {unknown} k - 3 potions of heal wounds {unknown} l - a potion of cancellation {unknown} Skills: + Level 0.3 Fighting + Level 0.1 Short Blades + Level 1.9 Dodging + Level 2.4 Stealth + Level 3.8 Spellcasting + Level 2.4 Conjurations + Level 0.8 Summonings + Level 1.0 Necromancy + Level 0.8 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 b - Foxfire Conj/Fire 28% 2x1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 12% N/A 16% 2 Call Imp Summ 12% N/A 16% 2 Grave Claw Necr 14% 2d8 16% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 22% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Passwall Erth 3% N/A 41% 3 Swiftness Air 3% N/A 41% 3 Awaken Armour Erth/Frge 6% N/A 83% 4 Lee's Rapid Deconstruct Erth 1% 3d4* 99% 5 Magnavolt Erth/Air 1% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Makhleb Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. Message History Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. You don't have enough magic to cast this spell. Unknown command. The gnoll hits you with a +0 spear. The gnoll hits you from afar with a +0 spear. You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 spear. The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. The gnoll closely misses you. Your magical contamination has completely faded away. You slash the gnoll! You burn the gnoll. You kill the gnoll! The gnoll closely misses you. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. The gnoll hits you from afar with a +0 halberd. The gnoll barely misses you. You hit the gnoll. You burn the gnoll. The gnoll is almost dead. The gnoll hits you but does no damage. The gnoll closely misses you. x2 You hit the gnoll. You burn the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 halberd. The gnoll hits you with a +0 halberd! You die... ≈ ####### .~. #.....####...~~ ## ###.###..@g....~. ...#####.......#####..~~ ..........####.# ≈ ...#####.## #.# .. ##..#####.. ... #..)....##.# ... ##........#.. .. #..........## ...##..........##.. You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) A dart slug (D:1) A giant cockroach (D:2) 3 goblins 2 quokkas (D:1) A ball python (D:2) 3 bats 2 frilled lizards 9 kobolds 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Boromir the Revenant Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 321 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/6 1519 | D:2 | Found a burning altar of Makhleb. 1530 | D:2 | Learned a level 1 spell: Foxfire 1530 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1530 | D:2 | Reached XP level 3. HP: 24/26 MP: 1/7 1677 | D:2 | Identified the +7 hand axe of Eternal Night {flame, ^Drain | +Blink rElec Int+3} 1709 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_large, layout_basic, minmay_ruptured D:2: layout_rooms, basic_altar, chequers_serial_rivers_small_3 Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.4 Fighting | | 0.3 Short Blades | | 0.1 Dodging | | 1.9 Stealth | | 2.4 Spellcasting | | 3.8 Summonings | | 0.8 Necromancy | | 1.0 Translocations | | 0.8 Action || total ---------------------------++------- Melee: Dagger || 11 Short sword || 19 Hand axe || 4 Cast: Magic Dart || 63 Use: Potion || 2 Armour: Robe || 36 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1678 | 1612 | 66 | 70 | 1278 | 2 | 839.0 | Dungeon | 1678 | 1612 | 66 | 70 | 1278 | 2 | 839.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1334 daAuts D:2: 344 daAuts