Seeded DCSS version 0.33-a0-1180-g1e05e1a6a0 (webtiles) character file. Game seed: 6230411820308419122 (custom seed) 4 Boromir the Conjurer (level 1, 0/5 (16) HPs) Began as a Demonspawn Reaver on Mar 31, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:24 (58 turns). Boromir the Conjurer (Demonspawn Reaver) Turns: 58, Time: 00:00:24 HP: 0/5 (16) AC: 3 Str: 12 XL: 1 Next: 58% MP: 0/3 EV: 10 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . a - +0 hand axe rCold . . . (no offhand) rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.08/turn %: no passive effects @: very slightly contaminated, extremely drained A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Skills: + Level 2.0 Fighting + Level 2.8 Axes + Level 1.7 Dodging + Level 2.0 Spellcasting + Level 3.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 20% 2d7 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 10% 3d8 26% 2 Hailstorm Conj/Ice 5% 3d5 45% 3 Rending Blade Conj/Frge 5% 2d4 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History A hobgoblin comes into view. You see here a scroll labelled LULOSI HO KIARRO. A jackal comes into view. The jackal barks! You hear a bark! Aiming: Kiss of Death (safe; 17% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. Found a club. A jackal comes into view. The hobgoblin hits you. Aiming: Kiss of Death (safe; 17% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The fragment of death hits the hobgoblin! The hobgoblin is drained! You kill the hobgoblin! You feel drained. Aiming: Kiss of Death (safe; 17% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line That would be overly suicidal. Okay, then. Aiming: Kiss of Death (safe; 17% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line You feel drained. Aiming: Kiss of Death (safe; 17% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (100% to hit) You miscast Kiss of Death. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal barely misses you. The jackal bites you. You don't have enough magic to cast this spell. Unknown command. You don't have enough magic to cast this spell. Unknown command. You hit the jackal. You kill the jackal! You closely miss the jackal. The jackal bites you. Ouch! That really hurt! You die... ## ### ### #.. ..# #.. #.# #.# #.# #.######.# #.# # #......#.# #.# #####. #.....)#.# #.# ......###......#.####.## ..........?............. ......h@..######.#.....# .....###### #.#...... ... #.#)...)# ) .......... .#.###.... #........ ###.#...P ###.... .....♣ You could see a jackal. Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) A jackal (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Boromir the Demonspawn Reaver began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 58 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic Action || total ---------------------------++------- Melee: Hand axe || 6 Cast: Kiss of Death || 4 Armour: Leather armour || 8 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 58 | 58 | 0 | 0 | 38 | 1 | 58.0 | Dungeon | 58 | 58 | 0 | 0 | 38 | 1 | 58.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 58 daAuts