Boromir Level 1 of the Dungeon (0, 0, D:1) a +0 spear (3, -18, D:1) 6 stones (4, -10, D:1) 2 stones (18, -28, D:1) a +1 mace of protection (19, -23, D:1) a +0 sling (23, 5, D:1) a +0 whip a kobold corpse (skeletalised by now) (40, -23, D:1) a +0 whip (43, -11, D:1) a rat corpse (skeletalised by now) (47, -11, D:1) 7 stones (48, -21, D:1) a book of Duality (51, -30, D:1) a quokka corpse (skeletalised by now) (61, -23, D:1) a ball python skeleton (64, -16, D:1) a +0 robe Level 2 of the Dungeon (0, 3, D:2) a +0 animal skin (7, 1, D:2) a frilled lizard corpse (skeletalised by now) (8, 6, D:2) a +0 flail an orc corpse (skeletalised by now) (16, 17, D:2) a quokka corpse (17, 5, D:2) a frilled lizard skeleton (23, 9, D:2) a jackal skeleton a jackal skeleton (25, 21, D:2) 5 stones a hobgoblin corpse (skeletalised by now) (33, 20, D:2) a +0 leather armour (38, 4, D:2) a +0 dagger (39, 11, D:2) an orb of guile (40, 30, D:2) a +0 dagger of venom a bat corpse a goblin corpse (46, 11, D:2) 5 stones (52, 40, D:2) a +0 dagger a +0 sling (53, 19, D:2) 6 stones