Boromir Level 1 of the Dungeon (0, 0, D:1) 3 large rocks (4, -14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (7, 3, D:1) a rat corpse (skeletalised by now) (12, -6, D:1) a +0 dagger 3 stones a kobold skeleton (13, -14, D:1) a +0 mace (13, 14, D:1) a +0 club (15, 1, D:1) a +0 hand axe (26, -17, D:1) a +0 dagger a goblin skeleton (27, -16, D:1) a +0 dagger (38, 11, D:1) 4 poisoned darts (39, -7, D:1) 4 stones (41, -15, D:1) a ball python corpse (skeletalised by now) (42, 9, D:1) a +0 dagger (43, -6, D:1) a frilled lizard skeleton (47, -11, D:1) a +0 club (51, -8, D:1) 2 stones (52, -7, D:1) a +0 hand axe (58, -24, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Verchu's Antique Weapon Shop a +0 whip (55 gold) a +0 dagger (44 gold) a +0 long sword (77 gold) a +0 mace (66 gold) a +2 falchion of electrocution (429 gold) a +0 war axe (77 gold) a +1 demon blade of flaming (748 gold) [Shop] Pussooq's Antique Weapon Shop a +0 spear (66 gold) the +7 shortbow "Sekong" {speed, ^Fragile rN+ Int+4} (1276 gold) Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. the +7 falchion of Nianiygre {heavy, rElec rPois} (1289 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 long sword (77 gold) a +2 short sword of speed (462 gold) a +5 sling of electrocution (675 gold) the +9 dagger "Fismiaz" {vamp, rC+ Will+ Int+4} (1738 gold) Int+4: It affects your intelligence (+4). rC+: It protects you from cold. Will+: It increases your willpower. a +4 long sword of holy wrath (622 gold) a +2 broad axe of freezing (422 gold) a +0 sling (33 gold) (0, 0, D:2) 5 stones (4, -21, D:2) a +0 club a goblin corpse (skeletalised by now) (4, -13, D:2) a ball python skeleton (5, -7, D:2) a +2 dagger of venom (5, -2, D:2) a ball python skeleton (6, -5, D:2) a ball python skeleton (7, -25, D:2) 2 poisoned darts (10, -34, D:2) 4 stones (13, -8, D:2) a +0 leather armour (14, -19, D:2) a ball python skeleton (17, -18, D:2) a +0 dagger a goblin skeleton (17, -4, D:2) a +0 scale mail (21, -21, D:2) a +0 robe (21, -12, D:2) a ball python skeleton (22, -29, D:2) 7 stones (22, -11, D:2) a ball python skeleton (31, -35, D:2) a +0 short sword 4 stones (32, 7, D:2) a +1 scale mail of cold resistance (36, 2, D:2) 5 stones (40, 0, D:2) the +4 barding of Reason {rC+ Will++} rC+: It protects you from cold. Will++: It greatly increases your willpower. Level 3 of the Dungeon [Shop] Puecweubb's Antique Weapon Shoppe a +0 club (23 gold) a +0 hand axe (69 gold) a +0 heavy trident (190 gold) a +2 mace of protection (358 gold) a +1 whip of venom (230 gold) a +0 hand axe (69 gold) a +0 sling (34 gold) (0, 0, D:3) a bat corpse (skeletalised by now) (3, -3, D:3) 8 stones (9, 0, D:3) a +0 shortbow (10, -24, D:3) a frilled lizard corpse (skeletalised by now) (22, -19, D:3) a frilled lizard corpse (skeletalised by now) (40, -31, D:3) a +0 club a goblin skeleton (48, -10, D:3) a +0 whip a +0 hand axe a +0 leather armour of cold resistance a +0 club a +0 leather armour an orc skeleton an orc skeleton (48, -9, D:3) a +0 short sword (48, 25, D:3) a frilled lizard corpse (skeletalised by now) (49, -10, D:3) a +0 dagger a +0 robe an orc skeleton (50, -20, D:3) an adder skeleton Level 4 of the Dungeon (0, 0, D:4) a scroll of fog (3, -36, D:4) a ribbon worm corpse (3, -24, D:4) a +0 ring mail (4, -26, D:4) a +0 dagger (7, -40, D:4) a +0 war axe (8, -34, D:4) a dart slug corpse (8, -18, D:4) a +0 scale mail (9, -33, D:4) a +0 whip (9, 3, D:4) the +0 robe of Gozag, Rescuing {-Tele Rampage SInv Stlth+} SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. Stlth+: It makes you more stealthy. (14, -29, D:4) a +0 club a +0 sling (14, -15, D:4) an adder corpse (skeletalised by now) (25, -29, D:4) a +0 club a +0 sling (27, -30, D:4) a +0 dagger a kobold corpse