Boromir Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (0, 23, D:1) a rat skeleton (18, 24, D:1) a ball python skeleton (23, 26, D:1) a +0 short sword (32, 18, D:1) a +0 hand axe (33, 7, D:1) a rat corpse (skeletalised by now) (38, 20, D:1) a +0 leather armour (42, 30, D:1) a +0 broad axe (44, 34, D:1) a +0 quarterstaff (51, 7, D:1) 2 stones (52, 44, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 spear (5, 13, D:2) a +0 dagger a +0 robe a jackal skeleton a kobold skeleton (5, 14, D:2) a +2 dagger of speed a jackal skeleton (5, 15, D:2) a jackal skeleton (6, 21, D:2) a +0 war axe (16, -2, D:2) a +0 scale mail (16, 25, D:2) a hobgoblin skeleton (19, 4, D:2) a +0 dagger a stone (20, 20, D:2) a +3 short sword of venom (21, 7, D:2) 6 poisoned darts (28, 27, D:2) a quokka skeleton (37, 0, D:2) a +0 short sword (43, 26, D:2) a +0 whip (46, 14, D:2) a +0 robe (57, -1, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a ring of see invisible (4, 1, D:3) a +0 dagger a +0 leather armour an orc corpse (5, -2, D:3) a +0 mace (5, 1, D:3) a +0 club a +0 dagger a +0 robe (11, 0, D:3) a +0 robe (22, -5, D:3) a +0 battleaxe (28, 9, D:3) 5 stones (34, 1, D:3) a jackal corpse (35, 1, D:3) a jackal corpse (36, -3, D:3) a jackal corpse (38, -2, D:3) a jackal corpse