Boromir Level 1 of the Dungeon (4, 5, D:1) a +0 long sword (5, 7, D:1) a bat skeleton (11, 14, D:1) a +0 club a goblin corpse (skeletalised by now) (15, 36, D:1) a bat corpse (skeletalised by now) (22, 31, D:1) a +2 helmet (22, 34, D:1) a hobgoblin skeleton (25, 15, D:1) a +0 hand axe (29, 20, D:1) a rat skeleton (30, 22, D:1) a +0 short sword a kobold skeleton (32, 38, D:1) a bat corpse (skeletalised by now) (47, -5, D:1) a +0 chain mail (48, 24, D:1) a +0 whip (60, 11, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Qebofoto's Antique Weapon Shop a +2 war axe of flaming (475 gold) the +3 mace of the Endless Expanse {spect, *Rage Will+++ Str-4 SInv} (1331 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Will+++: It greatly increases your willpower. Str-4: It affects your strength (-4). SInv: It lets you see invisible. It cannot be enchanted further. a +0 short sword (78 gold) a +0 sling (39 gold) a +1 hand axe of draining (322 gold) a +0 quarterstaff (130 gold) a +0 trident (91 gold) the +7 dagger "Sira Qolamm" {heavy, rCorr Str+3} (1495 gold) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (3, 2, D:2) a +0 helmet (26, 3, D:2) a bat skeleton (26, 37, D:2) a +0 spear (29, 0, D:2) a hobgoblin skeleton (31, 0, D:2) a +0 dagger a goblin skeleton (36, 6, D:2) a hobgoblin skeleton (40, 3, D:2) a +0 whip (45, 20, D:2) a bat skeleton (58, 13, D:2) 4 boomerangs (61, 16, D:2) a +0 club Level 3 of the Dungeon (10, 13, D:3) a +0 club a +0 leather armour an orc corpse (11, 13, D:3) a +0 short sword a +0 short sword a +0 leather armour an orc corpse an orc corpse (12, 12, D:3) a +0 dagger (13, 25, D:3) 14 gold pieces (13, 27, D:3) a +0 flail (14, 13, D:3) a +0 short sword (16, 24, D:3) a +0 whip a gnoll corpse (17, 24, D:3) a +0 flail a +0 whip a gnoll corpse a ball python corpse a gnoll corpse