Boromir Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (4, -10, D:1) a +0 war axe (14, -1, D:1) a hobgoblin skeleton (14, 0, D:1) a jackal skeleton (15, 0, D:1) a jackal skeleton (15, 2, D:1) a +0 robe (20, 0, D:1) a +0 short sword (35, 10, D:1) a +0 short sword (41, 26, D:1) a +0 spear (48, 20, D:1) a +0 short sword a kobold corpse (skeletalised by now) (52, 8, D:1) a +0 ring mail (54, 10, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (13, 25, D:2) a +0 club a goblin corpse (skeletalised by now) (13, 42, D:2) a +0 club (15, 24, D:2) a +0 long sword (22, 11, D:2) a jackal corpse (skeletalised by now) (22, 12, D:2) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (23, 11, D:2) a ball python corpse (skeletalised by now) (23, 45, D:2) a +0 short sword a kobold corpse (24, 11, D:2) a jackal corpse (skeletalised by now) (36, 45, D:2) a bat corpse (43, 58, D:2) an adder corpse (46, 27, D:2) a rat corpse (skeletalised by now) (47, 27, D:2) a quokka corpse (skeletalised by now) (47, 31, D:2) a bat corpse (skeletalised by now) (49, 56, D:2) a +0 dagger (55, 56, D:2) a +0 club (56, 56, D:2) a +0 club