Boromir Level 1 of the Dungeon (0, 0, D:1) a ring of magical power (12, -12, D:1) a +3 sling (still there?) a +0 dagger (still there?) (12, -5, D:1) a frilled lizard corpse (skeletalised by now) (13, -14, D:1) a +0 dagger a +0 dagger a goblin corpse (13, -13, D:1) a +0 club a +0 club a +0 dagger a goblin corpse a goblin corpse (13, -12, D:1) a +0 club a +0 club a hobgoblin corpse (14, -14, D:1) a +0 dagger a goblin corpse (19, -9, D:1) a +0 dagger a kobold skeleton (19, 18, D:1) a +0 ring mail (20, 2, D:1) 2 flux baubles (20, 11, D:1) a +6 ring of dexterity (24, 14, D:1) a bat skeleton (24, 15, D:1) a +0 dagger (26, 8, D:1) a rat corpse (skeletalised by now) (28, 8, D:1) a +0 club a goblin corpse (skeletalised by now) (29, 9, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (31, -14, D:1) a +0 whip a frilled lizard corpse (skeletalised by now) a bat corpse (skeletalised by now) a ball python corpse (skeletalised by now) (31, -10, D:1) a bat corpse (skeletalised by now) (33, -4, D:1) a jackal skeleton (33, 9, D:1) a +0 dagger 4 stones (34, -4, D:1) a jackal skeleton (34, -3, D:1) a +0 club a jackal skeleton a goblin skeleton (35, -20, D:1) a +0 dagger (48, 9, D:1) a +0 scale mail (54, -10, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a parchment of Sticky Flame (1, -4, D:2) 3 scrolls of teleportation