Boromir Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (7, 21, D:1) a +0 club a goblin corpse (skeletalised by now) (7, 25, D:1) a +0 whip a kobold corpse (skeletalised by now) (26, -5, D:1) a bat corpse (skeletalised by now) (30, 10, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (34, 2, D:1) a +0 buckler (35, 10, D:1) a +0 club (36, 10, D:1) a rat corpse (skeletalised by now) (40, 43, D:1) a frilled lizard corpse (skeletalised by now) (46, -5, D:1) a bat corpse (skeletalised by now) (46, 11, D:1) a rat skeleton a frilled lizard skeleton (51, 18, D:1) a +0 club (56, -10, D:1) a frilled lizard corpse (skeletalised by now) (57, 34, D:1) a +0 dagger (67, 9, D:1) a +0 short sword of draining a stone a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (11, 2, D:2) a bat corpse (11, 21, D:2) a potion of haste (16, -7, D:2) a +0 dagger (19, 15, D:2) a +0 club (21, -1, D:2) a +0 club (30, 7, D:2) a hobgoblin corpse (30, 10, D:2) the +3 short sword "Dag Vuush" {venom, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further.