Boromir Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (4, 29, D:1) a +0 club a kobold corpse (skeletalised by now) (7, 24, D:1) a +0 hand axe (9, 33, D:1) a +0 leather armour (11, 0, D:1) a quokka corpse (skeletalised by now) (15, 13, D:1) a rat corpse (skeletalised by now) (19, 13, D:1) a +0 short sword (28, 43, D:1) a +0 whip 3 stones a kobold skeleton (36, 30, D:1) a +0 dagger a bat skeleton a goblin skeleton (40, 40, D:1) a +0 sling (42, 29, D:1) a +0 dagger (46, 13, D:1) a +0 scale mail (48, 11, D:1) a bat corpse (skeletalised by now) (48, 13, D:1) a quill talisman (49, 12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (50, 31, D:1) a medusa talisman (52, 43, D:1) a hobgoblin skeleton (55, 14, D:1) +0 swamp dragon scales Level 2 of the Dungeon (1, -28, D:2) a +0 dagger (2, 3, D:2) a +0 club (4, -15, D:2) a +0 mace (5, -5, D:2) a +0 sling a +0 club a goblin skeleton (14, -19, D:2) a +0 club an adder corpse (skeletalised by now) a goblin corpse (skeletalised by now) (24, -5, D:2) a +0 club a goblin skeleton (26, 5, D:2) an orb of guile (28, 8, D:2) a +0 dagger (30, -25, D:2) a bat corpse (skeletalised by now) (33, 11, D:2) a +0 dagger (38, 3, D:2) a +0 hand axe a +0 ring mail (43, 3, D:2) a rat skeleton (46, -4, D:2) a +0 club (54, -39, D:2) a +0 short sword 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 hammer (1, -3, D:3) a +0 cloak a +4 quarterstaff of chaos (15, -4, D:3) a +0 buckler (17, 13, D:3) a +0 club (32, 8, D:3) a throwing net (32, 11, D:3) a +0 short sword a +0 leather armour (41, -12, D:3) a +0 mace (42, -14, D:3) a +0 hand axe (44, 6, D:3) a +0 club (55, -9, D:3) a +0 dagger a +0 robe (57, -10, D:3) a +0 whip a +0 leather armour (57, -9, D:3) a +0 club (61, -2, D:3) a parchment of Poisonous Vapours Level 4 of the Dungeon (4, -7, D:4) a +0 dagger (11, 8, D:4) a +4 morningstar (14, 0, D:4) a +0 scale mail a +0 mace (15, 0, D:4) a +0 hand axe (15, 21, D:4) a +0 giant club (18, -2, D:4) a +0 spear (19, -2, D:4) a +0 halberd (22, 23, D:4) a +0 short sword (39, 16, D:4) a +0 dagger (43, 22, D:4) a +0 robe a +1 scythe of protection (45, 7, D:4) a +0 club (53, 33, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 sling (14, -11, D:5) a +0 long sword (17, 4, D:5) a +0 sling (43, -5, D:5) a +0 glaive a +0 robe (46, 25, D:5) a +0 leather armour (60, 23, D:5) a +0 robe (63, 23, D:5) a +0 orcbow Level 6 of the Dungeon [Shop] Wior's Antique Weapon Boutique a +0 glaive (290 gold) the +1 rapier of Luheppeiqa {devious, Fly rC- Dex+4} (609 gold) Fly: It grants you flight. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 quarterstaff (145 gold) a +0 short sword (87 gold) a +5 dagger of distortion (928 gold) a +0 broad axe (261 gold) a +2 heavy mace (504 gold) a +0 dagger (58 gold) a +0 morningstar (174 gold) a +3 dagger (551 gold) a +0 hand axe (87 gold) a +0 hand axe (87 gold) (2, 9, D:6) a +0 helmet (11, 11, D:6) a +4 dagger of venom a +0 robe of cold resistance (11, 12, D:6) a +0 short sword a +0 ring mail (12, 12, D:6) a +0 flail (12, 14, D:6) a +0 spear (13, 13, D:6) a +0 spear (13, 14, D:6) a +0 spear (18, 4, D:6) a staff of alchemy (28, 5, D:6) a +0 mace (34, 15, D:6) a maw talisman (41, 15, D:6) a +0 giant spiked club (45, 34, D:6) a +0 leather armour (51, 17, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +2 dagger of draining a +0 robe a +0 short sword (1, -1, D:7) a +0 hand axe a +0 leather armour (1, 0, D:7) a +0 dagger a +0 robe (21, -52, D:7) a +0 war axe (24, -24, D:7) a +0 halberd (25, -27, D:7) a +0 spear of venom (27, -48, D:7) a +0 club (27, -47, D:7) a +0 flail (28, -49, D:7) a +2 vampiric trident a +0 scale mail (32, -18, D:7) a +0 short sword (32, -16, D:7) a +2 buckler a +0 scale mail a +0 leather armour a +0 hand axe a +0 hand axe (33, -18, D:7) a +0 leather armour a +0 flail a +0 chain mail a +0 mace (33, -16, D:7) a +0 hand axe of freezing a +0 whip (34, -17, D:7) a +0 flail (53, -20, D:7) a scarab talisman (60, -48, D:7) a +0 halberd (60, 6, D:7) the +3 falchion of Freehold {protect, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. Level 8 of the Dungeon (16, -22, D:8) an amulet of faith (20, -26, D:8) a scroll of noise (24, 8, D:8) a +0 orcbow (35, 19, D:8) a +0 spear (47, -21, D:8) the +9 great sword "Mesech" {flame, rF+ rN++ Int+3} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (48, -9, D:8) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (65, -8, D:8) a +0 orcbow Level 9 of the Dungeon [Shop] Kentiycu's Armour Emporium a +0 scale mail (68 gold) a +0 robe (15 gold) a +0 pair of gloves (76 gold) an orb of attunement (442 gold) a +0 scale mail (68 gold) a +0 scale mail (68 gold) [Shop] Sagosme's Weapon Emporium the +0 orcbow of Dishonesty {heavy, Str-3 Int+3 Stlth+} (238 gold) Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 orcbow (56 gold) a +0 quarterstaff (70 gold) a +0 bardiche (210 gold) a +0 bardiche (210 gold) the +4 trident "Fugi" {heavy, rPois Str+4} (642 gold) rPois: It protects you from poison. Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 flail (49 gold) a +0 sling (21 gold) (4, 44, D:9) a +0 long sword (5, 38, D:9) a +0 dagger a +0 robe (5, 39, D:9) a +0 short sword a +0 leather armour (5, 52, D:9) a +1 antimagic trident a +0 scale mail a +0 buckler (7, 36, D:9) a +0 dagger a +0 ring mail (7, 51, D:9) a +0 halberd (8, 36, D:9) a +0 club (8, 50, D:9) a +0 club (8, 51, D:9) a +0 club a +0 club a +0 war axe a +1 chain mail of willpower (9, 50, D:9) a +0 flail (10, 15, D:9) a +0 giant club (10, 48, D:9) a +0 ring mail (11, 8, D:9) a +0 whip (12, 9, D:9) a +0 whip a +0 whip a +0 trident (13, 9, D:9) a +0 war axe a +0 scale mail of fire resistance (13, 11, D:9) a +0 leather armour (14, 9, D:9) a +0 war axe (16, 12, D:9) a +0 plate armour (21, 58, D:9) a +0 flail (21, 59, D:9) a +0 hand axe a +0 dagger a +0 robe a +0 dagger a +0 robe a +1 vampiric dagger a +0 robe (23, 6, D:9) a +0 sling (27, 44, D:9) a +0 quarterstaff (30, 54, D:9) a +0 club (32, 24, D:9) 6 large rocks (39, 38, D:9) a +0 sling (39, 39, D:9) a +0 short sword a +0 robe a +0 short sword a +0 robe (39, 40, D:9) a +4 war axe a +0 robe (40, 38, D:9) a +1 spear a +0 robe (40, 39, D:9) a +0 great sword a +0 robe (42, 39, D:9) a +0 robe (51, 41, D:9) a +0 robe (63, 3, D:9) a +0 short sword Level 10 of the Dungeon (7, 14, D:10) a +0 dagger (7, 15, D:10) a +0 robe a +0 dagger of venom (8, 14, D:10) a +0 plate armour a +0 halberd (12, 13, D:10) 2 flux baubles (13, 16, D:10) 2 boomerangs (21, 32, D:10) a +0 long sword (29, -5, D:10) a +0 shortbow (31, 34, D:10) a parchment of Alistair's Intoxication (35, -1, D:10) a +0 mace (52, 22, D:10) a +0 leather armour Level 11 of the Dungeon (3, 33, D:11) 6 boomerangs (8, 25, D:11) a +0 robe (9, 30, D:11) a +0 hand axe a +0 ring mail (9, 31, D:11) a +0 dagger a +0 leather armour (9, 32, D:11) a +0 whip a boomerang (9, 33, D:11) a +2 trident of pain (10, 31, D:11) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dire flail a +0 chain mail a +0 dagger a +0 robe (10, 32, D:11) a +0 dagger a +0 robe (11, 31, D:11) a +0 dagger a +0 robe (22, 32, D:11) 21 gold pieces (22, 33, D:11) 49 gold pieces (25, 17, D:11) a +0 mace a +0 falchion a +0 leather armour (28, 8, D:11) a +0 falchion (33, -11, D:11) the +10 quarterstaff of Puwioq {freeze, rC++ rCorr} rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (39, -6, D:11) a +0 giant club a +0 giant club (45, 0, D:11) a +0 long sword a +0 leather armour (46, 11, D:11) a +0 robe Level 12 of the Dungeon (13, 33, D:12) a +0 dagger a +0 robe (15, 33, D:12) a +0 dagger of speed a +0 robe (16, 31, D:12) a +0 dagger a +0 robe (16, 32, D:12) a +0 dagger a curare-tipped dart (17, 28, D:12) a +0 rapier a +0 robe (31, 9, D:12) a +0 shortbow (35, -1, D:12) the alchemy staff "Xorinn" {rPois rF+ Ice Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (35, 17, D:12) a staff of air (unseen)