Boromir Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold skeleton (3, 8, D:1) a bat skeleton (6, 9, D:1) a +0 spear (7, -3, D:1) a bat skeleton (13, 18, D:1) a bat corpse (skeletalised by now) (13, 19, D:1) 2 atropa-tipped darts (22, 25, D:1) a medusa talisman (31, 20, D:1) a rat skeleton (32, 15, D:1) a +0 leather armour an orb of attunement (32, 19, D:1) a rat skeleton (36, 5, D:1) a +0 whip 2 stones (39, 13, D:1) 2 poisoned darts (42, 8, D:1) an orb of energy Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (6, -2, D:2) a +0 short sword (17, -25, D:2) an inkwell talisman (23, -19, D:2) a +0 dagger a kobold skeleton (25, 16, D:2) a +0 hand axe (26, -9, D:2) a +0 mace (26, 11, D:2) 3 poisoned darts (29, -6, D:2) a +0 club a goblin skeleton (29, -2, D:2) a frilled lizard corpse (skeletalised by now) (30, 1, D:2) a +0 dagger (31, -4, D:2) a quokka corpse (skeletalised by now) (31, 1, D:2) 2 atropa-tipped darts (38, -23, D:2) a +0 club (41, -23, D:2) a bat corpse (46, -23, D:2) a rat corpse (47, -8, D:2) the +5 leather armour of Ytigauf {rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. (49, 15, D:2) a hobgoblin corpse (skeletalised by now) (51, 0, D:2) a +0 club (52, -13, D:2) a +0 dagger a +0 sling (52, 21, D:2) a +0 short sword Level 3 of the Dungeon