Boromir Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (0, 1, D:1) a jackal corpse (skeletalised by now) (6, -20, D:1) a potion of haste (6, 2, D:1) a quokka corpse (skeletalised by now) (14, -10, D:1) a bat corpse (skeletalised by now) (16, -13, D:1) a +0 short sword a kobold corpse (skeletalised by now) (16, 9, D:1) a +0 short sword (21, -13, D:1) a parchment of Sticky Flame (22, -14, D:1) 5 poisoned darts (25, 9, D:1) a +0 hand axe (26, -23, D:1) a +0 mace (27, 10, D:1) a +1 spectral quarterstaff (34, 3, D:1) a +0 sling (35, -8, D:1) a jackal corpse (skeletalised by now) (37, -6, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, 7, D:2) 4 boomerangs (3, 14, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (5, 11, D:2) a parchment of Launch Clockwork Bee (15, -14, D:2) a +0 club (16, -15, D:2) a hobgoblin skeleton (16, 1, D:2) a parchment of Jinxbite (31, -33, D:2) a ball python corpse (skeletalised by now) (32, -33, D:2) a jackal corpse (skeletalised by now) (33, -33, D:2) a +0 club a goblin corpse (skeletalised by now) (35, -16, D:2) a +0 dagger a goblin skeleton (36, -32, D:2) a staff of conjuration (37, 4, D:2) a +0 whip (41, 0, D:2) a parchment of Searing Ray (42, -11, D:2) a +0 robe (42, 0, D:2) a bat skeleton (42, 4, D:2) a parchment of Kinetic Grapnel (45, -8, D:2) a rat skeleton (47, 17, D:2) an adder skeleton (51, 5, D:2) a +0 dagger (52, -2, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Kaweshrafu's Jewellery Emporium a ring of flight (unknown) (175 gold) a +4 ring of protection (unknown) (360 gold) a ring of positive energy (200 gold) a +6 ring of intelligence (unknown) (360 gold) an amulet of chemistry (unknown) (300 gold) a ring of poison resistance (unknown) (200 gold) the ring of Gaehudya {Fly Wiz} (391 gold) [ring of wizardry] Fly: It grants you flight. Wiz: It increases the success rate of your magical spells. [Shop] Fukkomi's Antique Armour Emporium a +0 pair of boots (99 gold) a +0 ring mail (88 gold) a +1 pair of boots of flying (363 gold) the +0 plate armour "Nemud" {rF+ Int+4} (888 gold) rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +1 ring mail of cold resistance (352 gold) a +0 robe (19 gold) a +0 ring mail (88 gold) a +0 chain mail (132 gold) [Shop] Jufoc's Distillery a potion of enlightenment (unknown) (50 gold) a potion of moonshine (unknown) (10 gold) 2 potions of might (80 gold) a potion of mutation (80 gold) a potion of cancellation (80 gold) a potion of enlightenment (unknown) (50 gold) a potion of curing (30 gold) a potion of might (40 gold) (0, 0, D:3) a +0 leather armour (8, 7, D:3) 3 flux baubles (21, 1, D:3) a parchment of Frozen Ramparts (30, -3, D:3) a parchment of Confusing Touch (32, -9, D:3) a +0 robe (36, 12, D:3) a jackal skeleton (37, -11, D:3) a ball python corpse (skeletalised by now) (40, 1, D:3) a +0 club (43, 7, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (3, -27, D:4) a +0 club a +0 leather armour a +0 flail an orc skeleton an orc skeleton (4, -29, D:4) a +0 short sword (4, -28, D:4) a +1 whip of freezing a +0 robe a +0 trident the kobold skeleton of Pikel an orc skeleton (4, -27, D:4) a +0 dagger a +0 robe an orc skeleton (4, -17, D:4) a +0 giant spiked club an ogre skeleton (5, -27, D:4) a +0 club a +0 dagger a +0 robe an orc skeleton (7, -29, D:4) a +0 short sword (10, -32, D:4) a +0 flail (13, -16, D:4) a +0 dagger of freezing a kobold skeleton (13, -15, D:4) an adder skeleton (14, -21, D:4) a +0 robe (15, -1, D:4) a hobgoblin skeleton (17, -27, D:4) the felid skeleton of Natasha (20, -17, D:4) a ball python skeleton (22, -13, D:4) a +0 quarterstaff (31, 2, D:4) a parchment of Forge Lightning Spire (33, -22, D:4) a +0 leather armour (34, 0, D:4) the felid skeleton of Natasha (37, -29, D:4) a +0 ring mail an orc skeleton (37, -2, D:4) a +0 trident (38, -24, D:4) a hound skeleton (52, -11, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon (6, 4, D:5) a +1 sling of draining (6, 5, D:5) a +0 quarterstaff (15, 24, D:5) a +0 robe (19, 20, D:5) a +0 orcbow a centaur corpse (skeletalised by now) (24, 6, D:5) a +0 flail (25, 13, D:5) a +0 short sword (25, 39, D:5) a +0 spear a gnoll skeleton (26, 38, D:5) a +0 flail (26, 39, D:5) a +0 spear a gnoll skeleton (27, 40, D:5) a +0 halberd (29, 20, D:5) a +0 leather armour (35, 7, D:5) a parchment of Fugue of the Fallen (40, 4, D:5) a quokka skeleton (43, 33, D:5) a +0 spear (44, 33, D:5) a +0 halberd (45, -4, D:5) a +0 helmet (45, -2, D:5) 3 large rocks (46, 33, D:5) a +0 halberd (47, 14, D:5) the Unrestrained Analects Level 6 of the Dungeon (0, 0, D:6) a +0 cloak (3, -5, D:6) 2 potions of haste (4, 3, D:6) 11 gold pieces (7, 1, D:6) a +0 club a +0 robe (17, 16, D:6) a +0 leather armour (21, 18, D:6) the +2 leather armour "Qojo" {+Inv rC+ Dex-4} +Inv: It lets you turn invisible. rC+: It protects you from cold. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (24, 8, D:6) a +0 arbalest (27, 3, D:6) a +0 dagger an orc corpse (30, 19, D:6) a +0 hand axe (31, 11, D:6) a parchment of Sublimation of Blood