Seeded DCSS version 0.35-a0-364-g274e6c4f07 (webtiles) character file. Game seed: 7260424639713362029 (custom seed) 17 Boromir the Sneak (level 2, -1/17 HPs) Began as a Poltergeist Conjurer on May 11, 2026. Shot with a sling bullet by a goblin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:46 (469 turns). Boromir the Sneak (Poltergeist Conjurer) Turns: 469, Time: 00:01:47 Health: -1/17 AC: 2 Str: 3 XL: 2 Next: 62% Magic: 0/5 EV: 11 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (100%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will +.... (no armour) Stlth ++ (no amulet) HPRegen 0.22/turn b - ring of willpower MPRegen 0.09/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +1 cloak (haunted) Jewellery b - a ring of willpower (worn) Scrolls c - a scroll of poison {unknown} e - 2 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of ambrosia {unknown} Skills: + Level 2.3 Dodging + Level 3.8 Stealth + Level 2.0 Spellcasting + Level 3.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder barely misses you. The ball python closely misses you. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder completely misses you. The goblin shoots a sling bullet. The sling bullet misses you. The ball python misses you. The adder bites you. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! The goblin shoots a sling bullet. The sling bullet closely misses you. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! The ball python bites you. The ball python barely misses you. Unknown command. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Unknown command. Unknown command. You don't have enough magic to cast this spell. Unknown command. You don't have enough magic to cast this spell. You encounter a ribbon worm. The goblin unwields a +0 sling. The goblin wields a +0 club. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin unwields a +0 club. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. You die... #...... ...... #...... ......: #...w.## ......... ##....... .......... #.......#####........... #.......##.... #.#...... #.......#.†#####........ #.....@.S.............. ##......g[#............ ##.......##........... #.......##........... #.......##........... #.......##..........# #.........$....?....# #.......#............ . ##..........# You could see a ribbon worm (asleep), a goblin and a ball python. Vanquished Creatures An adder (D:2) An endoplasm (D:1) 2 hobgoblins (D:1) 2 ball pythons A bat (D:1) 2 frilled lizards (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Boromir the Poltergeist Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 314 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 438 | D:2 | Found a hazy altar of Hepliaklqana. 469 | D:2 | Shot with a sling bullet by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_loops_corners D:2: layout_rooms, basic_altar, grunt_decor_fettered, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Conjurations | 3 | 3.2 Dodging | | 2.3 Stealth | | 3.8 Spellcasting | | 2.0 Action || total ---------------------------++------- Attack: Normal || 12 Melee: Unarmed || 12 Cast: Magic Dart || 21 Armour: None || 28 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 469 | 469 | 0 | 0 | 255 | 2 | 234.5 | Dungeon | 469 | 469 | 0 | 0 | 255 | 2 | 234.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 406 daAuts D:2: 62 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+