Boromir Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (3, 16, D:1) 5 poisoned darts (7, 37, D:1) a +0 club (10, 8, D:1) a ball python skeleton (17, 15, D:1) a hobgoblin skeleton (18, 15, D:1) a +0 dagger a goblin skeleton (19, 1, D:1) a +2 dagger of protection (22, 34, D:1) a bat skeleton (22, 35, D:1) a hobgoblin skeleton (24, 32, D:1) a ball python skeleton (37, 35, D:1) a +0 ring mail (40, 28, D:1) a rat skeleton (41, 8, D:1) a quokka skeleton (42, 21, D:1) a rat skeleton (43, 22, D:1) a +0 dagger (47, 8, D:1) a +0 club (48, 8, D:1) a +0 whip 4 stones (52, 21, D:1) a +0 whip Level 2 of the Dungeon (16, -9, D:2) the medusa talisman "Koikojycs" {rC+} [medusa talisman] rC+: It protects you from cold. (22, -20, D:2) an adder corpse (skeletalised by now) (23, 16, D:2) a ball python skeleton (25, -1, D:2) a +0 short sword (26, -21, D:2) a +0 quarterstaff (27, 0, D:2) a jackal skeleton (29, 3, D:2) a potion of heal wounds (31, 26, D:2) 3 curare-tipped darts (32, -29, D:2) a ball python skeleton (34, -28, D:2) a +0 dagger (37, 23, D:2) a frilled lizard corpse (skeletalised by now) (39, 14, D:2) a parchment of Sublimation of Blood (44, 4, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) a bat corpse (10, -12, D:3) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). It cannot be enchanted further.