Boromir Level 1 of the Dungeon (4, -12, D:1) a quokka corpse (skeletalised by now) (10, 23, D:1) a +0 war axe (15, -2, D:1) a hobgoblin skeleton (16, -7, D:1) a bat skeleton (17, -5, D:1) a ball python corpse (skeletalised by now) (17, -4, D:1) a +0 whip (30, -2, D:1) a hobgoblin corpse (skeletalised by now) (31, -1, D:1) a rat corpse (skeletalised by now) (34, 20, D:1) a +0 short sword a kobold skeleton (34, 22, D:1) a +0 dagger a frilled lizard skeleton a bat skeleton (35, 16, D:1) a +0 ring mail (45, 16, D:1) a +0 whip (48, -6, D:1) a hobgoblin skeleton Level 2 of the Dungeon (6, -1, D:2) a +0 quarterstaff (16, 3, D:2) a +0 club a goblin corpse (skeletalised by now) (29, 10, D:2) a +0 dagger a goblin skeleton (30, 5, D:2) a +4 dagger (31, -3, D:2) a +0 dagger (34, 13, D:2) a +0 whip (39, 15, D:2) an adder corpse (skeletalised by now) (47, -4, D:2) a +0 ring mail (56, -5, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (5, 17, D:3) 3 flux baubles (7, 25, D:3) a +0 robe (8, 29, D:3) the +0 leather armour of Giff {Harm rF+} Harm: It increases damage dealt and taken. rF+: It protects you from fire. It cannot be enchanted further. (unseen) (15, 10, D:3) a +0 mace a +0 leather armour a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (15, 11, D:3) a +0 club an orc corpse (skeletalised by now) (15, 12, D:3) a +0 short sword a +0 chain mail a +0 dagger an adder corpse (skeletalised by now) a kobold corpse (skeletalised by now) (16, 10, D:3) a +0 club (18, -4, D:3) a bat corpse (skeletalised by now) (19, 5, D:3) 6 poisoned darts (20, 12, D:3) a +0 club a goblin corpse (skeletalised by now) (20, 24, D:3) an adder corpse (23, 24, D:3) a +0 whip 3 stones a kobold corpse an adder corpse Level 5 of the Dungeon (0, 0, D:5) 16 gold pieces (4, 5, D:5) a scroll of enchant weapon (11, 4, D:5) a parchment of Call Imp Level 6 of the Dungeon (6, 17, D:6) 5 gold pieces (7, -1, D:6) an adder corpse (12, 5, D:6) a bullfrog corpse (15, 3, D:6) a +0 ring mail