Boromir Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 14, D:1) a +0 leather armour (16, -2, D:1) a hobgoblin corpse (skeletalised by now) (17, -15, D:1) 6 boomerangs (22, 2, D:1) a +0 club a goblin corpse (skeletalised by now) (22, 5, D:1) a jackal corpse (skeletalised by now) (22, 15, D:1) a parchment of Magic Dart (23, -18, D:1) a +0 ring mail (23, 1, D:1) a +0 dagger {Friedl} (27, -17, D:1) a ring of see invisible (35, 4, D:1) a jackal skeleton (35, 5, D:1) a frilled lizard skeleton a jackal skeleton (45, 1, D:1) a +0 dagger a goblin skeleton (47, 26, D:1) a parchment of Dimensional Bullseye (53, 11, D:1) 4 poisoned darts (54, -11, D:1) a bat skeleton (54, 21, D:1) a bat skeleton (55, 23, D:1) a rat corpse (skeletalised by now) (62, -1, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python skeleton (3, 15, D:2) a parchment of Fugue of the Fallen (20, -9, D:2) a +0 dagger (25, 31, D:2) a staff of fire (26, 27, D:2) a +0 club a goblin skeleton (28, -9, D:2) a parchment of Conjure Ball Lightning (28, 0, D:2) a +0 club 5 stones a kobold corpse (skeletalised by now) (32, -7, D:2) a +0 trident (33, 39, D:2) a parchment of Detonation Catalyst (36, 4, D:2) an inkwell talisman (38, 16, D:2) a ring of magical power (45, 1, D:2) a ball python corpse (skeletalised by now) (45, 17, D:2) a staff of fire Level 3 of the Dungeon (4, 5, D:3) a +0 leather armour a +0 hand axe (5, 5, D:3) a +0 short sword {Iseul} a +0 animal skin a +0 club a +0 club a +0 club 4 stones a +0 dagger an orc skeleton (8, -5, D:3) a +0 ring mail (11, 5, D:3) a +0 scale mail a +0 whip an adder skeleton (16, 4, D:3) a parchment of Freeze (39, -18, D:3) a +0 barding (39, 8, D:3) a +0 trident (42, 16, D:3) a +0 club (44, 18, D:3) a river rat skeleton (44, 19, D:3) a rat skeleton (45, 18, D:3) a +0 short sword 3 stones (48, -2, D:3) a +0 club 3 boomerangs (48, -1, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Gyjuosch's General Store a scroll of teleportation (30 gold) a parchment of Leda's Liquefaction (130 gold) a parchment of Swiftness (88 gold) the +4 plate armour of the Swan {Archery, Harm rCorr Dex+2} (568 gold) Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a potion of curing (30 gold) a parchment of Passage of Golubria (130 gold) a wand of warping (6) (144 gold) a parchment of Lesser Beckoning (58 gold) (0, 0, D:4) a parchment of Petrify (2, -16, D:4) a +0 dagger (2, -15, D:4) a bombardier beetle corpse (3, -18, D:4) a parchment of Fugue of the Fallen (3, -15, D:4) a black bear corpse (3, -14, D:4) a +1 vampiric hand axe an orc corpse (8, 1, D:4) a black bear corpse (skeletalised by now) (13, 12, D:4) a +0 dagger (14, 9, D:4) a parchment of Stone Arrow (17, -11, D:4) an adder corpse (19, 24, D:4) the ring of the Trout {rC++ AC+4} [ring of protection] rC++: It greatly protects you from cold. AC+4: It affects your AC (+4).