Dungeon Crawl Stone Soup version 0.35-a0-504-ga139745ff9 (webtiles) character file. Game seed: 772085600344819393 58 Boromir the Shooter (level 3, -1/30 HPs) Began as a Gale Centaur Hunter on June 12, 2026. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:48 (1276 turns). Boromir the Shooter (Gale Centaur Hunter) Turns: 1276, Time: 00:01:48 Health: -1/30 AC: 5 Str: 12 XL: 3 Next: 76% Magic: 3/3 EV: 9 Int: 8 God: Gold: 91 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ c - +4 ring of protection HPRegen 0.25/turn (no ring) MPRegen 0.08/turn %: stampede @: no status effects A: large, hooves 3, deformed body, stampede 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) Jewellery c - a +4 ring of protection (worn) Scrolls s - a scroll of butterflies c - a scroll of teleportation {unknown} d - 3 scrolls of identify {unknown} e - a scroll of fog {unknown} h - a scroll of revelation {unknown} k - a scroll of blinking {unknown} l - a scroll of fear {unknown} Potions f - a potion of curing {unknown} j - a potion of lignification {unknown} Skills: + Level 2.4 Fighting + Level 5.1 Ranged Weapons + Level 0.4 Armour + Level 2.2 Dodging + Level 1.3 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 50% 1 Blink Tloc 0% N/A 63% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. Message History The gnoll is heavily wounded. The frilled lizard hisses angrily. The gnoll hits you with a +0 whip. You shoot an arrow. The arrow barely misses the gnoll. The arrow hits the frilled lizard. You kill the frilled lizard! The gnoll hits you with a +0 whip. You shoot an arrow. The arrow barely misses the gnoll. The arrow hits the gnoll! The gnoll is severely wounded. The gnoll hits you with a +0 club. The gnoll hits you with a +0 whip. You shoot an arrow. The arrow closely misses the gnoll. The arrow hits the gnoll. You kill the gnoll! The gnoll hits you with a +0 club. The gnoll hits you with a +0 whip. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. You see here an adder corpse. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You see here a spore talisman. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll barely misses you. You see here a bat corpse. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. You die... #.....#..#........# #.....#..#........# #.....#..#........# ####.##.ğ#........# #....ğ#........####### ###...#[.............. ###†#............... #ğ#........####### ##@######.### #...# #..## #...# ##..## #...#######..# #........###.#### #........###....# ####............# #.....###....# ####### ###### You could see 3 gnolls. Vanquished Creatures 2 gnolls An adder (D:2) A dart slug (D:1) 2 hobgoblins (D:1) 7 jackals (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 2 bats 2 endoplasms 3 frilled lizards A goblin (D:1) A kobold (D:1) 6 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Boromir the Gale Centaur Hunter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 22 | D:1 | Found a faded altar of an unknown god. 227 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 596 | D:1 | Reached XP level 3. HP: 25/29 MP: 3/3 1143 | D:2 | Reached skill level 5 in Ranged Weapons 1276 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_loops_corners, serial_glass, glass_columns_b, glass_columns_a, dreamdust_ecumenical_altar_hidden_monk_grotto D:2: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 5 | 5.1 Fighting | | 2.4 Armour | | 0.4 Dodging | | 2.2 Stealth | | 1.3 Action || total ---------------------------++------- Fire: Shortbow || 103 Armour: Leather armour || 47 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1296 | 1286 | 10 | 0 | 1087 | 2 | 648.0 | Dungeon | 1296 | 1286 | 10 | 0 | 1087 | 2 | 648.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1147 daAuts D:2: 149 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+