Boromir Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (10, -9, D:1) a bat skeleton (10, -8, D:1) a quokka skeleton (12, -7, D:1) a +0 club (12, 4, D:1) a ball python skeleton (14, 20, D:1) a +0 short sword (14, 29, D:1) a hobgoblin corpse (skeletalised by now) (16, -4, D:1) a bat skeleton (22, -6, D:1) a +0 club a goblin skeleton (27, 9, D:1) a +0 dagger a kobold skeleton (27, 10, D:1) a +0 short sword 4 stones a frilled lizard skeleton (28, 8, D:1) a bat skeleton (36, 3, D:1) a +0 animal skin (38, 3, D:1) a +0 dagger (38, 22, D:1) a +0 leather armour (41, 18, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 2, D:2) a +0 dagger a jackal corpse a jackal corpse a jackal corpse (1, 7, D:2) a +0 ring mail (12, 13, D:2) a bat corpse (13, 3, D:2) 4 gold pieces (13, 11, D:2) a +0 club 3 stones (13, 18, D:2) a +0 dagger 5 stones (14, 3, D:2) a +0 robe (14, 8, D:2) a hobgoblin corpse (15, 6, D:2) a +0 dagger (20, 16, D:2) 11 gold pieces (44, 27, D:2) a scroll of identify