Boromir Level 1 of the Dungeon (0, 16, D:1) a +0 ring mail (4, 22, D:1) a bat skeleton (4, 30, D:1) a +0 whip (6, 2, D:1) a +0 leather armour (10, 13, D:1) a quill talisman (13, 27, D:1) a +0 dagger (14, 34, D:1) a +0 club (15, 0, D:1) a +0 ring mail (18, -3, D:1) a bat corpse (skeletalised by now) (20, 38, D:1) a hobgoblin skeleton (21, -3, D:1) a +0 buckler (32, 28, D:1) a spore talisman (33, -9, D:1) a +0 dagger a goblin corpse (skeletalised by now) (35, -1, D:1) a rat skeleton (36, 39, D:1) a +0 short sword (45, 0, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) the ring of the Shining One's Envy {rC+ rN++ AC+4 Str-3 Int+2} [ring of protection] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. AC+4: It affects your AC (+4). Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). (6, -8, D:2) a frilled lizard skeleton (9, 16, D:2) a ball python skeleton (10, 11, D:2) a rat skeleton (10, 14, D:2) a bat skeleton (10, 16, D:2) a +0 short sword a kobold skeleton (11, 17, D:2) a +0 whip a kobold skeleton (12, 4, D:2) a +0 dagger (16, 16, D:2) an adder skeleton (22, 28, D:2) a +0 leather armour (24, 29, D:2) a quill talisman (27, -10, D:2) a jackal corpse (skeletalised by now) (27, -9, D:2) a jackal corpse (skeletalised by now) (28, -9, D:2) the +10 sling of Chagrin {freeze, rElec Str+3 Int+2 Dex-3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (29, 15, D:2) a +0 dagger a kobold corpse (skeletalised by now) (30, 16, D:2) a +0 sling (37, 40, D:2) a ball python corpse (skeletalised by now) (50, 43, D:2) a bat corpse (skeletalised by now) (64, 30, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, -3, D:3) a +0 ring mail (3, -38, D:3) a +0 whip (3, -5, D:3) a quokka corpse (skeletalised by now) (3, 1, D:3) a ball python corpse (skeletalised by now) (5, -52, D:3) a +0 leather armour (5, -24, D:3) a +0 whip a gnoll corpse (skeletalised by now) (5, -23, D:3) a +0 club a gnoll corpse (skeletalised by now) (6, -22, D:3) a +0 halberd a gnoll corpse (skeletalised by now) (6, -6, D:3) a +0 sling (10, -53, D:3) a +0 whip (12, -52, D:3) a rat corpse (skeletalised by now) (13, -12, D:3) a +0 flail (18, -35, D:3) 4 atropa-tipped darts (22, -5, D:3) the maw talisman "Taledeusch" {Dex+2} [maw talisman] Dex+2: It affects your dexterity (+2). (25, -20, D:3) a ball python skeleton (25, -5, D:3) a +0 club (28, -23, D:3) a +0 club a stone (29, -38, D:3) a +2 sling of electrocution (45, -37, D:3) a hobgoblin corpse (skeletalised by now) (47, -36, D:3) a +0 club 2 stones Level 4 of the Dungeon (2, -7, D:4) a +0 scale mail a +0 falchion a +0 hand axe an orc skeleton an orc skeleton (2, -2, D:4) a hobgoblin skeleton (3, -8, D:4) a +0 whip an orc skeleton (3, -6, D:4) a +0 dagger (4, -8, D:4) a +0 club an orc skeleton (4, -1, D:4) a howler monkey skeleton (5, 4, D:4) a +0 spear (6, 3, D:4) a +0 flail (6, 4, D:4) a +0 flail a +0 leather armour a gnoll skeleton (7, 4, D:4) a +0 whip (19, 6, D:4) a +1 mace of draining (22, 2, D:4) a +0 spear (25, 11, D:4) a +0 falchion (26, 4, D:4) a +0 rapier (34, 7, D:4) a +0 dagger (37, 5, D:4) a +0 giant spiked club an ogre skeleton (38, 7, D:4) a ball python skeleton (45, 5, D:4) 6 silver javelins Level 5 of the Dungeon (3, 3, D:5) a hound corpse (skeletalised by now) (15, -5, D:5) a quokka corpse (20, -13, D:5) the ring "Wef Orebutu" {rC+ Int+4 Slay+3} [ring of protection from cold] rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (21, -6, D:5) a +0 orcbow (22, -37, D:5) a scroll of identify (27, -36, D:5) a +0 dagger an orc corpse a bombardier beetle corpse (27, -35, D:5) a +0 flail a boomerang a +1 mace of protection an orc corpse the Ecumenical Temple