Boromir Level 1 of the Dungeon (0, 0, D:1) a jackal skeleton (0, 1, D:1) a jackal skeleton (1, 27, D:1) a ball python skeleton (4, 0, D:1) a +0 club (8, 30, D:1) a +0 leather armour (13, -5, D:1) a +0 leather armour (14, 0, D:1) a +6 ring of intelligence (14, 43, D:1) a quokka corpse (skeletalised by now) (17, 21, D:1) a +4 ring of slaying (18, 11, D:1) a bat skeleton (20, -7, D:1) a ring of poison resistance (20, 29, D:1) a +0 dagger 2 stones a kobold skeleton (23, 0, D:1) a +0 dagger a kobold corpse (skeletalised by now) (28, 4, D:1) a +0 club (29, -13, D:1) a +0 dagger a goblin corpse (skeletalised by now) (31, 17, D:1) a rat skeleton (32, 13, D:1) a rat skeleton (36, 23, D:1) 3 poisoned darts (43, 16, D:1) a rat skeleton (55, -7, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 1, D:2) a scroll of teleportation (3, -8, D:2) a parchment of Petrify (18, -30, D:2) a +0 hand axe (19, -36, D:2) a hobgoblin corpse