Boromir Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (9, -7, D:1) a +0 robe (20, -28, D:1) a rat corpse (skeletalised by now) (23, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (30, -18, D:1) an amulet of chemistry (32, 2, D:1) a +0 great sword (33, 0, D:1) a +0 buckler a +0 scale mail (35, -10, D:1) a +0 mace (36, 11, D:1) a +0 plate armour (38, -7, D:1) a medusa talisman (38, 13, D:1) a bat skeleton (39, 1, D:1) a maw talisman (39, 32, D:1) a +0 club a goblin corpse (skeletalised by now) (41, 7, D:1) a frilled lizard corpse (skeletalised by now) (50, 5, D:1) a +0 club (51, 6, D:1) a +0 club (51, 12, D:1) a +1 devious dagger a kobold skeleton (61, 0, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +4 quarterstaff of chaos (still there?) a +0 cloak of willpower (still there?) (1, -3, D:2) a +0 hammer (19, 33, D:2) the +3 falchion of Fyuph {heavy, rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (20, 10, D:2) a +0 dagger a +0 robe the human skeleton of Jessica (21, 36, D:2) a +0 dagger (22, 36, D:2) a +0 short sword 3 stones a kobold skeleton (25, -3, D:2) a +0 spear (26, 30, D:2) a +0 short sword a kobold skeleton (46, 36, D:2) a +0 whip (48, 25, D:2) a +0 club a kobold corpse (skeletalised by now) (53, 3, D:2) a +0 robe (54, -4, D:2) a +0 club