Boromir Level 1 of the Dungeon (0, 0, D:1) a +0 mace (0, 19, D:1) a quokka corpse (skeletalised by now) (11, 13, D:1) a bat skeleton (12, 13, D:1) a quokka skeleton (16, -22, D:1) a bat corpse (skeletalised by now) (16, 13, D:1) a +0 dagger a goblin corpse (skeletalised by now) (17, -19, D:1) a ball python corpse (skeletalised by now) (30, -11, D:1) a jackal skeleton a ball python skeleton (32, -14, D:1) a ball python skeleton (33, -12, D:1) a jackal skeleton (33, 32, D:1) a +0 dagger (34, 12, D:1) a +0 ring mail (44, -16, D:1) a parchment of Kinetic Grapnel (58, -25, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip (2, 3, D:2) a rat corpse (3, 3, D:2) the +4 dagger of Entrepreneurial Spirit {freeze, *Slow rElec Dex-2 SInv} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. It cannot be enchanted further. (5, 3, D:2) a +0 dagger