Boromir Level 1 of the Dungeon (0, 0, D:1) a staff of alchemy (11, -16, D:1) a rat corpse (skeletalised by now) (14, -10, D:1) a parchment of Foxfire (21, -15, D:1) a ring of resist corrosion (27, -21, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an inkwell talisman (1, 18, D:2) a hobgoblin corpse (6, 15, D:2) a +0 short sword (11, -4, D:2) a hobgoblin corpse (22, 5, D:2) the inkwell talisman "Atoneeng" {Harm rF+ Str+4} [inkwell talisman] Harm: It increases damage dealt and taken. rF+: It protects you from fire. Str+4: It affects your strength (+4). (34, 5, D:2) a +0 hand axe