Boromir Level 1 of the Dungeon [Shop] Qaili's Magic Scroll Shoppe a scroll of identify (24 gold) a scroll of teleportation (unknown) (36 gold) a parchment of Confusing Touch (105 gold) a scroll of enchant weapon (unknown) (90 gold) a scroll of amnesia (48 gold) a scroll of identify (24 gold) a scroll of blinking (unknown) (114 gold) a scroll of summoning (unknown) (114 gold) 2 scrolls of noise (unknown) (24 gold) a scroll of poison (unknown) (48 gold) [Shop] Uppumeuh's Armour Shop a +0 ring mail (52 gold) an orb of pyromania (338 gold) the +4 plate armour of the Zebrataur {-Tele rF+ Regen+} (585 gold) -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a +0 scale mail (52 gold) the +2 pair of slick slippers {slick, slippery, EV+4} (351 gold) Slick: Its wearer cannot be constricted, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). It cannot be enchanted further. a +0 leather armour (26 gold) a +0 ring mail (52 gold) a +0 ring mail (52 gold) [Shop] Hucumays's Antique Weapon Boutique a +0 sling (49 gold) a +0 hand axe (99 gold) a +0 club (16 gold) a +0 dagger (66 gold) a +1 vampiric war axe (577 gold) a +1 quarterstaff of speed (726 gold) a +0 dagger (66 gold) a +1 dagger of flaming (349 gold) (0, 0, D:1) a +0 scale mail (1, -22, D:1) a +0 club a goblin corpse (skeletalised by now) (2, 0, D:1) a rat corpse (skeletalised by now) (3, -32, D:1) a bat corpse (skeletalised by now) (7, 2, D:1) a +0 mace (8, -18, D:1) a +0 dagger a goblin skeleton (11, -2, D:1) a hobgoblin skeleton (12, -2, D:1) a ball python skeleton a rat skeleton (16, -29, D:1) a +0 leather armour (23, 2, D:1) a +0 scale mail (39, -4, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (1, 0, D:2) a bat skeleton (1, 1, D:2) a hobgoblin skeleton (4, -7, D:2) a ball python corpse (4, 6, D:2) the +0 dagger "Mibe" {freeze, rC+} rC+: It protects you from cold. It cannot be enchanted further. (10, 11, D:2) a +0 dagger (13, 29, D:2) a +0 hammer (16, 29, D:2) a +0 hammer (19, 27, D:2) a +0 hammer (19, 28, D:2) a +1 hammer of protection (unseen) (20, 27, D:2) a +0 hammer (20, 28, D:2) the +2 hammer "Aneet" {heavy, rPois rF+++ Str-3 Dex+4} rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (21, 27, D:2) a +0 hammer (25, 27, D:2) a +0 quarterstaff (26, -21, D:2) a +0 club (26, -20, D:2) a +0 club a goblin corpse (27, 35, D:2) a +0 scale mail (30, 29, D:2) a +0 robe (31, 8, D:2) a hobgoblin skeleton (32, 7, D:2) a +0 club a kobold skeleton (32, 17, D:2) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (39, -19, D:2) a +0 short sword a kobold corpse (skeletalised by now) (41, 25, D:2) a +0 helmet (45, 3, D:2) a +0 hand axe (47, 13, D:2) a +2 heavy war axe (51, -2, D:2) an adder corpse (skeletalised by now) (59, 16, D:2) a +0 dagger