Boromir Level 1 of the Dungeon [Shop] Deunkewo's Weapon Emporium 2 poisoned darts (14 gold) the +4 dagger "Xanluxte" {elec, rElec rF+ Will+ Int+3} (694 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +1 vampiric battleaxe (444 gold) the +6 hand axe "Loatziok" {flame, +Blink} (592 gold) +Blink: It lets you blink. It cannot be enchanted further. a +0 spear (36 gold) the +10 morningstar "Coirog" {concuss, +Blink Str-4 Int+3} (814 gold) +Blink: It lets you blink. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. 2 datura-tipped darts (21 gold) a +0 spear (36 gold) the +8 sling of the Crushed Souls {flame, rF+ Str-4 SInv} (630 gold) rF+: It protects you from fire. Str-4: It affects your strength (-4). SInv: It lets you see invisible. It cannot be enchanted further. a +0 whip (30 gold) a +0 short sword (36 gold) (0, 0, D:1) a +0 dagger (1, -9, D:1) a +0 dagger a kobold skeleton (2, -9, D:1) a +0 ring mail (9, -17, D:1) a +0 hand axe (10, 3, D:1) a bat skeleton (13, -8, D:1) a bat corpse (skeletalised by now) (18, -15, D:1) a bat skeleton (19, -30, D:1) a +0 club a kobold corpse (skeletalised by now) (31, -10, D:1) a +0 short sword (33, 2, D:1) a +0 club a goblin corpse (skeletalised by now) (42, -13, D:1) a +0 robe (43, -2, D:1) a quokka skeleton (52, -18, D:1) a +0 whip a stone (59, -9, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (3, 23, D:2) a bat corpse (skeletalised by now) (4, 7, D:2) a +0 hand axe (5, 3, D:2) a +0 short sword (10, 13, D:2) a +0 hand axe (13, 39, D:2) 2 boomerangs (16, 28, D:2) a quokka skeleton (26, 43, D:2) a +0 club (32, 32, D:2) a ball python skeleton (34, -3, D:2) a jackal skeleton (34, -2, D:2) a jackal skeleton (34, 37, D:2) a +0 ring mail (36, 24, D:2) a +0 club 4 stones (37, -3, D:2) a jackal skeleton (38, -3, D:2) a jackal skeleton (38, -2, D:2) a +0 club (42, 15, D:2) a +0 leather armour (42, 21, D:2) a +0 leather armour (43, 17, D:2) a +0 hand axe (44, 18, D:2) a bat corpse (skeletalised by now) (46, 18, D:2) a quokka corpse (skeletalised by now) (47, 10, D:2) a +1 heavy sling (48, 36, D:2) a +0 club a goblin corpse (49, 18, D:2) a +0 morningstar (51, 14, D:2) a +0 trident Level 3 of the Dungeon (4, 21, D:3) a +0 club a gnoll corpse (5, 21, D:3) a +0 whip