Boromir Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (3, 5, D:1) a +0 short sword a stone (7, 0, D:1) a bat corpse (skeletalised by now) (13, -14, D:1) a +0 dagger 2 stones a jackal skeleton (18, -4, D:1) 5 stones a +0 whip a kobold skeleton a bat skeleton (18, 1, D:1) a +0 robe (22, -15, D:1) a rat skeleton (23, 3, D:1) a +0 club (25, -15, D:1) a +0 devious dagger (28, 9, D:1) a ball python skeleton (33, -11, D:1) a +0 dagger (36, 3, D:1) a +0 dagger (39, 13, D:1) a frilled lizard corpse (skeletalised by now) (41, 17, D:1) a +6 ring of intelligence a ring of magical power a +0 scale mail (43, 14, D:1) a staff of necromancy (56, -22, D:1) a ball python corpse (skeletalised by now) (58, -11, D:1) a +0 dagger a +0 whip a kobold skeleton a gnoll skeleton (58, -7, D:1) a +0 dagger (60, -17, D:1) a frilled lizard corpse (skeletalised by now) (64, -11, D:1) a medusa talisman Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (6, 0, D:2) a +0 club (6, 19, D:2) a +0 whip a gnoll corpse (20, 31, D:2) a +0 short sword (22, 18, D:2) a +0 buckler (28, 21, D:2) a +0 club 2 stones (33, 21, D:2) a +0 ring mail