Boromir Level 1 of the Dungeon (7, -1, D:1) a staff of air (12, -18, D:1) a +0 dagger (21, 1, D:1) a +0 dagger a goblin skeleton (25, 2, D:1) a rat skeleton (27, -1, D:1) a +0 short sword a stone (28, 2, D:1) a +0 short sword (32, -29, D:1) a +0 dagger a +0 dagger a rat corpse (skeletalised by now) (43, -17, D:1) a quokka corpse (skeletalised by now) (43, -16, D:1) a frilled lizard corpse (skeletalised by now) (48, -7, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (7, -13, D:2) a +0 ring mail (8, 1, D:2) a rat skeleton (9, 1, D:2) a frilled lizard skeleton (10, 1, D:2) a frilled lizard skeleton (20, 6, D:2) a bat corpse (skeletalised by now) (32, -4, D:2) a quokka skeleton (42, -32, D:2) 6 poisoned darts (43, -39, D:2) a +0 club a kobold corpse (skeletalised by now) a ball python corpse (skeletalised by now) (43, 9, D:2) the +5 robe of the Lizard {^Contam Regen+ Str+3} ^Contam: It causes magical contamination when unequipped. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). It cannot be enchanted further. (46, -23, D:2) a +0 dagger (48, 12, D:2) a bat corpse (skeletalised by now) (49, -1, D:2) an adder corpse (skeletalised by now) (50, 12, D:2) a bat corpse (skeletalised by now) (55, -38, D:2) a quokka corpse (skeletalised by now) (57, -9, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 17, D:3) 9 gold pieces (3, 1, D:3) a +0 falchion a +0 leather armour an orc corpse (10, 14, D:3) a +0 dagger a goblin corpse (11, 9, D:3) a parchment of Awaken Armour (14, 11, D:3) 9 gold pieces (14, 17, D:3) a parchment of Dispel Undead