Boromir Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (0, 4, D:1) a bat skeleton (7, 2, D:1) a +0 dagger (12, 36, D:1) a +0 leather armour (18, -3, D:1) a rat corpse (skeletalised by now) (18, 11, D:1) a +0 dagger (19, 10, D:1) a +0 dagger a +0 dagger a frilled lizard skeleton (20, 3, D:1) a +0 dagger (20, 8, D:1) a bat skeleton (28, -4, D:1) a ball python corpse (skeletalised by now) (28, -3, D:1) a +0 dagger (28, 6, D:1) a +0 whip (28, 16, D:1) a +0 rapier (31, 22, D:1) a jackal skeleton a jackal skeleton (32, 21, D:1) a jackal skeleton (36, 8, D:1) a +0 whip (40, 29, D:1) a +0 club a rat skeleton a goblin skeleton (41, 16, D:1) a +2 short sword of flaming (41, 29, D:1) a rat skeleton (42, 17, D:1) a +0 dagger a goblin skeleton (42, 38, D:1) a +1 hand axe of electrocution (43, 17, D:1) a +0 club (43, 35, D:1) a hobgoblin corpse (skeletalised by now) (45, 3, D:1) a +0 short sword a kobold corpse (skeletalised by now) (48, 36, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) an adder skeleton (10, 18, D:2) a +0 dagger (15, -8, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (16, -8, D:2) a hobgoblin corpse (skeletalised by now) (19, -22, D:2) an adder corpse (skeletalised by now) (23, 0, D:2) a +0 hand axe (29, 8, D:2) a +0 spear (35, -7, D:2) a +0 club 3 stones (36, 11, D:2) the +5 dagger of Meeriv {devious, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (39, -21, D:2) a frilled lizard skeleton (41, 21, D:2) the medusa talisman of Syfox {rElec rC++} [medusa talisman] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. (45, -2, D:2) a ball python skeleton (54, 2, D:2) a +0 dagger (56, -8, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Feqink's Jewellery Boutique an amulet of guardian spirit (unknown) (360 gold) a +6 ring of dexterity (unknown) (432 gold) a ring of magical power (unknown) (240 gold) a ring of poison resistance (unknown) (240 gold) a spore talisman (150 gold) an amulet of the acrobat (unknown) (360 gold) a ring of poison resistance (unknown) (240 gold) a ring of resist corrosion (240 gold) a ring of wizardry (unknown) (360 gold) a +6 ring of intelligence (unknown) (432 gold) (0, 0, D:3) a +0 leather armour (2, 17, D:3) a rat corpse (skeletalised by now) (6, -3, D:3) a +0 club (7, 16, D:3) the +3 dagger of the Hand {flame, rPois Int-3 SInv} rPois: It protects you from poison. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. It cannot be enchanted further. (11, 3, D:3) a +0 flail a +0 leather armour an orc skeleton (12, 3, D:3) a +0 club (12, 24, D:3) a +0 sling (13, 3, D:3) a +0 hand axe an orc skeleton a ball python skeleton (14, -16, D:3) a hobgoblin skeleton (24, 1, D:3) a +0 flail an orc skeleton (37, -15, D:3) an adder corpse (skeletalised by now) (59, 2, D:3) a +0 short sword a +0 scale mail the human corpse of Terence (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) an amulet of faith (6, -17, D:4) a +0 whip (7, -16, D:4) a +0 spear (7, -14, D:4) a +0 spear (18, -11, D:4) a ball python skeleton (19, -8, D:4) a +0 scale mail (23, -16, D:4) a +0 ring mail a +0 dagger (28, -17, D:4) a +0 war axe a +0 club a +0 scale mail a +0 dagger an orc skeleton an orc skeleton an orc skeleton (35, 10, D:4) a +0 falchion (35, 11, D:4) a +0 club a +0 leather armour (36, 11, D:4) a +0 dagger a +0 robe (42, 1, D:4) a +0 club 4 stones (46, 6, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 spear (0, 1, D:5) a +0 club a +0 whip (1, 1, D:5) a +0 flail (1, 2, D:5) a +0 giant club (1, 12, D:5) a +0 plate armour (18, -11, D:5) a +0 chain mail (45, -6, D:5) the +2 robe "Coycs" {rC++ Will+ Str+2 Dex-2} rC++: It greatly protects you from cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (45, 10, D:5) 2 flux baubles (46, 13, D:5) 6 poisoned darts (47, 20, D:5) a quill talisman (59, 2, D:5) a +0 scale mail (59, 7, D:5) a scarab talisman Level 6 of the Dungeon (0, 0, D:6) a +3 great sword of freezing a +0 robe (1, 1, D:6) a +0 falchion a +0 robe (1, 2, D:6) a +2 mace a +0 robe a +0 mace a +0 robe (2, 2, D:6) a +1 spear a +0 robe Level 9 of the Dungeon (4, 1, D:9) 7 gold pieces a +0 dagger a +0 robe (5, -1, D:9) 6 gold pieces a +0 halberd a +0 chain mail (5, 0, D:9) 4 gold pieces a +0 short sword (6, 1, D:9) 4 gold pieces (still there?) a +0 short sword of draining (still there?) (10, 7, D:9) a +0 flail the Ecumenical Temple