Boromir Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) a bat corpse (skeletalised by now) (9, 27, D:1) a +0 dagger (11, 23, D:1) a parchment of Sublimation of Blood (17, 11, D:1) a +0 leather armour (20, 2, D:1) a quokka skeleton (20, 33, D:1) a ball python skeleton (23, 21, D:1) a +0 spear (24, -4, D:1) a +0 dagger 3 stones a kobold skeleton (34, -3, D:1) a +0 club (35, -3, D:1) 5 poisoned darts (40, 35, D:1) a quokka corpse (skeletalised by now) (52, -1, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder skeleton (1, -1, D:2) a +0 whip of electrocution 2 stones (2, -10, D:2) a bat skeleton a ball python skeleton (3, -1, D:2) a +0 sling (5, -10, D:2) a ball python skeleton (13, 5, D:2) a +0 scale mail (18, 15, D:2) a +0 ring mail (21, -26, D:2) a +0 club (34, -8, D:2) a +0 mace a kobold skeleton (36, -4, D:2) a +0 club a goblin skeleton (38, -19, D:2) an adder skeleton (39, -18, D:2) a +0 short sword (39, -15, D:2) a +0 dagger a jackal corpse (skeletalised by now) (46, 17, D:2) a bat skeleton (54, -17, D:2) 3 boomerangs (55, -10, D:2) a +2 pair of boots Level 3 of the Dungeon (5, 15, D:3) a +0 leather armour (17, -15, D:3) a quill talisman (17, -11, D:3) a quokka skeleton (18, -17, D:3) a +0 robe (18, -11, D:3) a +0 flail an orc skeleton (18, -10, D:3) a +0 scale mail (22, 5, D:3) a +0 ring mail (23, -2, D:3) a staff of alchemy (24, -5, D:3) an adder skeleton (27, 7, D:3) a rat skeleton (29, -1, D:3) a +0 buckler (31, -7, D:3) a +0 flail a +0 dagger a +0 robe a +0 hand axe an orc skeleton a ball python skeleton a hobgoblin skeleton (32, -8, D:3) a +0 club an orc skeleton (32, -7, D:3) a +0 flail an orc skeleton (32, -6, D:3) a +0 club a +0 leather armour an orc skeleton (36, 30, D:3) a +0 mace (42, 32, D:3) a +0 mace (48, 15, D:3) the +0 pair of boots of Spite {^Contam +Inv MP+7 Str+6} ^Contam: It causes magical contamination when unequipped. +Inv: It lets you turn invisible. MP+7: It affects your magic capacity (+7). Str+6: It affects your strength (+6). It cannot be enchanted further. Level 4 of the Dungeon (15, -2, D:4) a +0 short sword (19, -40, D:4) a +0 short sword a +0 leather armour a +0 giant club a +0 dagger (20, -40, D:4) a howler monkey corpse (20, -2, D:4) a +0 mace an orc corpse (21, -39, D:4) a +0 dagger (27, -32, D:4) a +0 sling (39, -18, D:4) a ribbon worm corpse