Boromir Level 1 of the Dungeon [Shop] Dope's Antique Armour Boutique a +2 buckler of protection (688 gold) a +0 robe (28 gold) a +0 hat (128 gold) a +0 leather armour (64 gold) a +0 pair of gloves (144 gold) a +0 robe (28 gold) a +0 leather armour (64 gold) a +1 pair of gloves of parrying (528 gold) [Shop] Usyem's Antique Armour Emporium a +0 ring mail (120 gold) a +0 plate armour (540 gold) a +0 kite shield (210 gold) a +0 chain mail (180 gold) the +0 buckler of Serendipity {Rampage rElec Will+ Str-5} (408 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Will+: It increases your willpower. Str-5: It affects your strength (-5). It can be maximally enchanted to +3. a +2 hat (480 gold) a +0 scale mail (120 gold) a +0 hat (120 gold) a +0 leather armour (60 gold) [Shop] Virhofib's Jewellery Shop an amulet of chemistry (unknown) (330 gold) an amulet of dissipation (unknown) (330 gold) a ring of protection from cold (unknown) (275 gold) an amulet of chemistry (unknown) (330 gold) a ring of poison resistance (unknown) (220 gold) an amulet of dissipation (unknown) (330 gold) a spore talisman (137 gold) a ring of protection from cold (unknown) (275 gold) a ring of wizardry (unknown) (330 gold) (0, 0, D:1) a +0 dagger (7, 1, D:1) a +0 dagger (15, 8, D:1) a +0 spear (22, 1, D:1) a +0 club (28, 17, D:1) a hobgoblin skeleton (34, 3, D:1) an inkwell talisman (36, 0, D:1) a +0 spear (36, 27, D:1) a +0 whip 3 stones a kobold skeleton (36, 37, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (37, 45, D:1) a +0 pair of boots (39, 16, D:1) a +0 club (39, 22, D:1) a stone (39, 23, D:1) a stone (40, 22, D:1) 2 stones (41, 21, D:1) 3 stones (41, 22, D:1) 3 stones (41, 23, D:1) 3 stones (41, 24, D:1) a stone (42, 20, D:1) 3 stones (42, 22, D:1) 4 stones (42, 24, D:1) a stone (43, 20, D:1) a stone (43, 21, D:1) 2 stones (43, 24, D:1) 3 stones (43, 26, D:1) a stone (44, 22, D:1) 2 stones (44, 24, D:1) 3 stones (45, 20, D:1) a stone (45, 21, D:1) a stone (45, 22, D:1) 3 stones (45, 23, D:1) a stone (46, 21, D:1) 2 stones (46, 23, D:1) 2 stones (47, 23, D:1) a stone (52, 37, D:1) a +0 robe (53, 26, D:1) a +0 leather armour (54, 19, D:1) a +0 dagger (60, 24, D:1) a +0 club Level 2 of the Dungeon (16, 25, D:2) a hobgoblin corpse (skeletalised by now) (30, 22, D:2) a +0 club a goblin skeleton (32, -5, D:2) a +0 club (32, -1, D:2) a kobold skeleton (33, 8, D:2) a +0 dagger (36, 8, D:2) a staff of cold (41, -2, D:2) a +0 short sword (46, 26, D:2) a +0 short sword 3 stones a kobold skeleton Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (0, 4, D:3) a +0 short sword (0, 14, D:3) a bat corpse (19, 14, D:3) a +0 robe (21, 10, D:3) 3 boomerangs (33, -5, D:3) a bat corpse (skeletalised by now) (34, -7, D:3) an adder corpse (skeletalised by now) (43, -2, D:3) a frilled lizard corpse (skeletalised by now) a quokka corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) an adder corpse (5, 6, D:5) 14 gold pieces (10, 7, D:5) a potion of curing (13, 0, D:5) a scroll of enchant armour (14, 1, D:5) 18 gold pieces (16, 0, D:5) a +0 pair of gloves