Boromir Level 1 of the Dungeon (0, 0, D:1) 6 poisoned darts (9, -2, D:1) a rat skeleton (10, -24, D:1) a bat corpse (skeletalised by now) (10, -1, D:1) a +0 club 5 stones a kobold skeleton (11, -2, D:1) a rat skeleton (18, -16, D:1) a bat corpse (skeletalised by now) (18, -4, D:1) a quokka skeleton (19, -16, D:1) a +0 club (19, -4, D:1) a +0 club a goblin corpse (skeletalised by now) (20, -12, D:1) a +0 dagger (21, 38, D:1) a +0 dagger (22, -13, D:1) a storm talisman (25, -19, D:1) a hobgoblin corpse (skeletalised by now) (26, 7, D:1) a +0 dagger a goblin skeleton (27, 2, D:1) a ball python skeleton (27, 5, D:1) a +0 club a kobold skeleton (28, -6, D:1) a +0 robe (28, 5, D:1) a rat skeleton (28, 24, D:1) a +0 club (28, 25, D:1) a +0 club (29, 26, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Ekhluiva's Jewellery Emporium a +6 ring of intelligence (unknown) (432 gold) a ring of magical power (unknown) (240 gold) a ring of see invisible (unknown) (180 gold) a +4 ring of protection (unknown) (432 gold) a ring of protection from cold (unknown) (300 gold) an amulet of guardian spirit (unknown) (360 gold) an amulet of regeneration (unknown) (360 gold) an amulet of reflection (unknown) (360 gold) a +6 ring of intelligence (unknown) (432 gold) (19, -2, D:2) the +2 robe of Pan-Flutes {rF+ Int+4 SInv Archmagi} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (29, 7, D:2) a +0 mace (33, 10, D:2) a frilled lizard skeleton (46, 25, D:2) a ball python skeleton (47, 38, D:2) a +3 quarterstaff of chaos (50, 39, D:2) a +0 hammer (53, 4, D:2) a +0 ring mail (55, 6, D:2) a rat corpse (skeletalised by now) (55, 27, D:2) a jackal skeleton a frilled lizard skeleton (55, 28, D:2) a jackal skeleton (63, 15, D:2) a +0 flail a +0 scale mail the human corpse of Terence (skeletalised by now) Level 3 of the Dungeon (1, 21, D:3) an adder corpse (skeletalised by now) (2, 21, D:3) a +0 dagger (2, 23, D:3) a +0 robe (3, 21, D:3) a +0 dagger an orc corpse (skeletalised by now) (3, 22, D:3) a +0 club (7, 8, D:3) a +0 scale mail (8, -5, D:3) a quokka corpse (skeletalised by now) (11, 19, D:3) a +0 club (13, 20, D:3) a +0 dagger 2 boomerangs a +0 ring mail (15, 29, D:3) a rat corpse (skeletalised by now) (19, 23, D:3) a +0 dagger (20, 22, D:3) the +0 rapier of Emucvarph {heavy, rPois rN+++ Dex-2} rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (24, 3, D:3) a +0 robe (26, -17, D:3) a +0 club a +0 sling (26, 25, D:3) a +0 robe (27, -3, D:3) a +0 dagger a hobgoblin skeleton (27, 25, D:3) a +0 buckler (43, 7, D:3) an inkwell talisman (45, -14, D:3) a +0 falchion (46, -15, D:3) a +0 hand axe an orc skeleton (48, -16, D:3) a +0 hand axe a +0 scale mail an orc skeleton (50, 8, D:3) a +0 dagger 6 poisoned darts a +0 scale mail (54, -13, D:3) a +0 dagger a +0 ring mail (54, -12, D:3) a +0 club a +0 flail a +0 hand axe a +0 ring mail (54, -1, D:3) a +0 short sword Level 4 of the Dungeon (4, 8, D:4) 3 gold pieces (5, 1, D:4) a +0 whip (21, -37, D:4) a +0 short sword (27, -13, D:4) a +0 war axe