Bregath Level 1 of the Dungeon (11, 23, D:1) a +0 club (-47, 36, D:1) 18 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 club (28, 3, D:2) a +0 dagger (65, 5, D:2) 32 stones (66, 7, D:2) a +0 hand axe of freezing (32, 9, D:2) a cursed -1 dagger (33, 9, D:2) a stone (42, 9, D:2) a +0 dagger (17, 17, D:2) a stone (18, 18, D:2) a stone (13, 19, D:2) a +0 hand axe (46, 22, D:2) a +0 dagger (48, 34, D:2) a -2 ring of protection Level 3 of the Dungeon (-32, 5, D:3) a +0 leather armour (-13, 8, D:3) 20 arrows (5, 12, D:3) a +0 spear (-31, 13, D:3) a +0 whip (-23, 22, D:3) 24 stones (12, 24, D:3) a +0 chain mail (-13, 28, D:3) a cursed -1 whip (6, 28, D:3) a +0 club (-10, 30, D:3) a +0 club (-32, 31, D:3) a +0 dagger (-7, 32, D:3) 16 sling bullets (-20, 35, D:3) a +0 dagger (1, 36, D:3) a +0 club Level 4 of the Dungeon (6, 13, D:4) a +0 dagger (36, 19, D:4) 19 arrows (-1, 22, D:4) 14 bolts of flame (18, 28, D:4) a +0 ring mail (20, 28, D:4) the +3 hand axe "Xoumyef" {vamp, rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. (-16, 30, D:4) a +0 blowgun (11, 30, D:4) a +0 hunting sling (3, 31, D:4) a +0 trident (4, 31, D:4) a +0 dagger a +0 robe a +0 morningstar (5, 31, D:4) a +0 mace (11, 31, D:4) a +0 whip a +0 robe (13, 35, D:4) 20 stones (13, 42, D:4) a +0 quarterstaff (-7, 43, D:4) a +0 giant club (13, 47, D:4) 18 bolts (35, 48, D:4) 15 stones Level 5 of the Dungeon (0, 0, D:5) 25 stones (-21, 4, D:5) a hobgoblin corpse (skeletalised by now) (-42, 13, D:5) a +0 robe (-27, 18, D:5) a +0 falchion a +0 ring mail (-28, 21, D:5) a +0 rapier (-26, 21, D:5) a +0 robe a +0 dagger (-15, 27, D:5) a cursed +0 hand axe (-5, 28, D:5) 21 stones (-27, 43, D:5) a scroll of noise (-16, 45, D:5) a +0 spear (-6, 47, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a cursed +0 quarterstaff (-8, 2, D:6) a +0 falchion (unseen) (-11, 3, D:6) a +0 mace an orc corpse (-11, 4, D:6) a rat corpse (-4, 4, D:6) a +0 ring mail (-6, 5, D:6) 22 stones (-17, 10, D:6) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting.