BriarBranch Level 1 of the Dungeon (0, 0, D:1) a +0 whip (3, -20, D:1) a +0 robe (6, -1, D:1) a +0 dagger (9, -21, D:1) a stone a +0 club (22, -20, D:1) a +0 hand axe (23, -10, D:1) a +0 dagger (25, 9, D:1) a +0 leather armour (37, 5, D:1) a +0 dagger (44, -5, D:1) a +0 dagger Level 2 of the Dungeon (10, 35, D:2) a +0 ring mail (13, 30, D:2) a +0 mace a +0 animal skin a +0 helmet a +0 club a +0 dagger (14, 1, D:2) a +0 short sword (15, 30, D:2) a +1 dagger of flaming a +0 sling (16, 30, D:2) a +0 dagger a +0 dagger a +0 club (17, 30, D:2) a +0 club (18, 30, D:2) a +0 dagger (20, -7, D:2) a +0 dagger (26, 18, D:2) a stone (42, 5, D:2) a +0 dagger (46, -12, D:2) a +0 hand axe (48, -10, D:2) a +0 dagger (56, 18, D:2) a +0 club Level 3 of the Dungeon [Shop] Ytaejyme's Armour Emporium a +2 robe of positive energy (191 gold) the +2 leather armour "Mytiastro" {Int+2} (301 gold) Int: It affects your intelligence (+2). a +2 helmet of intelligence (279 gold) a +0 ring mail (52 gold) a +0 scale mail (52 gold) a +0 robe (9 gold) a +0 chain mail (58 gold) a +0 chain mail (58 gold) a +2 cloak (214 gold) a +0 leather armour (26 gold) [Shop] Vimpow's Distillery a potion of lignification (30 gold) a potion of might (40 gold) 2 potions of curing (60 gold) a potion of curing (30 gold) a potion of heal wounds (50 gold) a potion of cancellation (80 gold) a potion of resistance (100 gold) a potion of brilliance (40 gold) a potion of curing (30 gold) (11, 15, D:3) a +0 scale mail (13, 1, D:3) a +0 scale mail (16, -2, D:3) a +0 dagger (17, 16, D:3) a +0 ring mail (18, 10, D:3) a +0 hand axe (20, 16, D:3) a +0 whip (20, 17, D:3) a +0 club (21, 1, D:3) a +0 scale mail (21, 14, D:3) a +0 spear (21, 16, D:3) a +0 whip (25, -2, D:3) a +0 ring mail (31, 15, D:3) a +0 short sword a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a quokka corpse (skeletalised by now) (2, -2, D:4) a +0 long sword (6, -10, D:4) 5 stones (14, -12, D:4) a +0 club a goblin corpse (skeletalised by now) (17, -16, D:4) the +0 robe of Kuraefa {*Slow rElec rN+ Slay+4} Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rElec: It insulates you from electricity. rN: It protects you from negative energy. *Slow: It may slow you when you take damage. (19, -10, D:4) an adder corpse (skeletalised by now) (20, -14, D:4) 6 stones (20, -12, D:4) a hobgoblin corpse (skeletalised by now) (20, -11, D:4) a +0 dagger (22, -5, D:4) 8 stones (34, -17, D:4) a +2 dagger of draining 2 poisoned darts a +0 robe (34, -9, D:4) a +0 club (34, -8, D:4) a +0 club (34, -7, D:4) a +0 club (35, -7, D:4) a +0 dagger (35, 6, D:4) a +0 club (36, 6, D:4) a +0 club a +0 club (45, -16, D:4) a +0 dagger (47, -21, D:4) 6 stones Level 5 of the Dungeon (4, 0, D:5) the +1 ring mail of Loghics {+Inv rPois} rPois: It protects you from poison. +Inv: It lets you turn invisible.