Bunnehwyld Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, 33, D:1) a +0 club (8, -19, D:1) a +0 dagger (9, -9, D:1) 19 bolts (12, 13, D:1) a +0 dagger (15, -20, D:1) a +0 leather armour (20, -12, D:1) a +0 club (28, -14, D:1) a cursed +0 hunting sling (29, -1, D:1) a +0 short sword (35, 18, D:1) a +0 whip (38, 14, D:1) a +0 club (41, 4, D:1) a +0 dagger (48, -5, D:1) a +0 club (56, -17, D:1) a +0 short sword Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +4 ring mail "Feddelig" {rElec rPois MR+} (4780 gold) It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. the +5 hunting sling of Demonkind {freeze, *Slow +Fly MR+} (3680 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you fly. It may slow you when you take damage. the cursed +1 whip "Kotoal" {pain, +Inv Str-5 Int+4 SInv} (2430 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-5). It affects your intelligence (+4). It lets you see invisible. It lets you turn invisible. It has a curse placed upon it. the +7 hand axe "Xenuve Umuj" {freeze, +Blink +Fly rN+ Int-5} (5020 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It protects you from negative energy. It lets you fly. It lets you blink. (5, 21, D:2) a +0 cloak (17, 27, D:2) a +0 short sword (19, 7, D:2) a +2 robe of magic resistance (19, 8, D:2) a +0 scythe (22, 28, D:2) a +0 dagger (32, -1, D:2) a +0 hunting sling (32, 23, D:2) a +0 short sword (33, -15, D:2) a scroll of amnesia (39, 12, D:2) a +0 club Level 3 of the Dungeon (12, 1, D:3) 20 arrows (13, 0, D:3) a +0 short sword (15, 9, D:3) a +0 dagger (16, 22, D:3) a +0 dagger (29, 12, D:3) a +0 dagger a +0 hunting sling (36, 4, D:3) a +0 club (39, -8, D:3) a +1 leather armour (40, 27, D:3) a +0 robe (40, 39, D:3) a +0 club (51, -5, D:3) a +0 dagger a cursed +0 robe a +0 mace 2 tomahawks (51, -3, D:3) a +0 hunting sling (52, -1, D:3) 3 tomahawks 21 arrows (59, 3, D:3) a +0 whip (60, 28, D:3) a +0 robe (61, 5, D:3) a +0 mace (62, 31, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) an arrow (0, 1, D:4) 3 arrows (1, -2, D:4) a scroll of remove curse (4, 6, D:4) a scroll of identify (5, -5, D:4) a +0 club (33, -1, D:4) 9 gold pieces (37, -4, D:4) a potion of ambrosia (47, 8, D:4) an adder skeleton