Dungeon Crawl Stone Soup version 0.27-a0-1499-gf0d5c50 (webtiles) character file. Game seed: 4928814305148635485 17 Caerwyn the Conjurer (level 2, -4/17 HPs) Began as an Octopode Conjurer on July 7, 2021. Slain by an adder (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:34 (473 turns). Caerwyn the Conjurer (Octopode Conjurer) Turns: 473, Time: 00:00:35 Health: -4/17 AC: 1 Str: 6 XL: 2 Next: 62% Magic: 0/5 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: lethally poisoned (-4 -> -8) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Scrolls a - a scroll of summoning {unknown} b - a scroll of brand weapon {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations + Level 1.1 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 s - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Zin Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A rat is nearby! A rat is nearby! A rat is nearby! The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! An adder comes into view. The adder moves out of view. The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. An adder comes into view. The magic dart hits the adder. The adder hisses angrily. Aim: an adder (heavily wounded, 63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The searing ray misses the adder. Without enough magic to sustain it, your searing ray dissipates. The adder barely misses you. You barely miss the adder. Your grab misses the adder. The adder barely misses you. You completely miss the adder. Your grab misses the adder. You squeeze the adder, but do no damage. The adder closely misses you. The adder bites you. Unknown command. You miss the adder. Your grab misses the adder. The adder bites you. Unknown command. You completely miss the adder. Your grab misses the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Unknown command. You closely miss the adder. The adder hisses angrily. Your grab misses the adder. The adder misses you. The adder barely misses you. You tentacle-slap the adder. Your grab misses the adder. Your squeeze misses the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ............ .#......).... ... ........ .... ...... ..... ..S. .....##.†# .......$.# #.......S##### # #....#..@....###.. .#....####.#.....## ###.. ##.....##.. ##. #...#.....# ###..##.#####...# #................ ..#...#.#....#... #..##.........# ......#.....##.. You could see 2 adders. Vanquished Creatures An adder (D:2) 2 bats (D:2) An endoplasm (D:1) A hobgoblin (D:2) 2 kobolds (D:2) A rat (D:2) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caerwyn the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 64 | D:1 | You fall into a shaft and drop 1 floor! 64 | D:2 | Found a glowing silver altar of Zin. 120 | D:2 | Reached skill level 1 in Translocations 120 | D:2 | Reached XP level 2. HP: 5/17 MP: 0/5 415 | D:2 | Learned a level 2 spell: Searing Ray 473 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_basic, hellmonk_ecumenical_altar_arch_garden, supply_closet_lemuel, minmay_cut_off D:2: layout_rooms, basic_altar Skill XL: | 1 | ---------------+----+----- Translocations | 1 | 1.1 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 14 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 15 Searing Ray || 1 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 472 | 472 | 0 | 0 | 421 | 2 | 236.0 | Dungeon | 472 | 472 | 0 | 0 | 421 | 2 | 236.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 408 daAuts D:1: 64 daAuts