Caerwyn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 kite shield (4, 8, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 rapier the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). a +0 scale mail (49, 36, D) the +5 dire flail of Omass {pain, +Blink} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. +Blink: It lets you blink. (50, 24, D) a +4 ring of evasion (50, 25, D) +1 acid dragon scales (50, 37, D) a piece from Xom's chessboard (15/15) (51, 24, D) a +1 scimitar of holy wrath (51, 25, D) the +2 shield of Resistance {rF++ rC++ Will++} rF: It greatly protects you from fire. rC: It greatly protects you from cold. Will: It greatly increases your willpower. (51, 36, D) a +1 vorpal shortbow (51, 37, D) an amulet of guardian spirit (51, 41, D) a +0 battleaxe (52, 24, D) a tin of tremorstones (inert) (52, 25, D) a +1 scythe of venom (52, 36, D) a staff of conjuration {!a} (52, 37, D) a condenser vane (inert) (53, 24, D) +2 ice dragon scales (53, 25, D) a +4 ring of slaying (53, 37, D) a +0 vorpal long sword (54, 24, D) a staff of cold (54, 25, D) a staff of earth (55, 24, D) a +5 mace of holy wrath (59, 37, D) a +4 vorpal spear (60, 36, D) a +1 lajatang of distortion (60, 37, D) a +3 spectral quarterstaff (61, 3, D) a +0 flail (61, 4, D) a +0 whip (61, 8, D) a tin of tremorstones (inert) (61, 26, D) a staff of fire (61, 36, D) a +0 vorpal dire flail (62, 0, D) a +0 trident (62, 3, D) a +0 whip (62, 8, D) a staff of earth (62, 16, D) a +3 leather armour of fire resistance (62, 17, D) a lightning rod (4/4) {!a} (62, 18, D) a +0 flail a +2 shortbow of freezing a +0 chain mail an orc corpse (skeletalised by now) (62, 19, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (62, 20, D) a +0 long sword 7 boomerangs a +0 chain mail (62, 21, D) a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (62, 27, D) a ring of fire (62, 37, D) a +1 fustibalus of flaming (63, 0, D) a staff of death (63, 3, D) a +2 vorpal broad axe (63, 16, D) a tin of tremorstones (inert) (63, 17, D) a box of beasts (63, 18, D) a +0 whip a +0 scale mail an orc corpse (skeletalised by now) (63, 20, D) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (63, 30, D) an ugly thing corpse (skeletalised by now) (63, 36, D) a box of beasts (63, 37, D) a lightning rod (4/4) (64, 20, D) a +0 dagger a +0 robe (64, 26, D) a lightning rod (4/4) {!a} (64, 27, D) a +2 plate armour of fire resistance (64, 28, D) a +4 dagger of venom (65, 26, D) the +6 spear "Hahaol" {vorpal, rF+} It inflicts extra damage upon your enemies. rF: It protects you from fire. the +3 leather armour "Pecodd" {Int+4} Int: It affects your intelligence (+4). a +3 kite shield a +3 buckler (67, 0, D) a lightning rod (4/4) {!a} (70, 8, D) a +2 dagger of draining (70, 9, D) a staff of conjuration (70, 36, D) a staff of cold (70, 37, D) the +5 halberd "Ifyrosin" {vorpal, rElec rPois Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. (71, 8, D) a staff of death (71, 17, D) a +3 chain mail of positive energy (71, 27, D) a +2 flail of protection (71, 36, D) a +0 trident of freezing (71, 37, D) a +0 mace of protection (71, 39, D) a +2 mace of protection (72, 9, D) a phantom mirror (72, 16, D) a +2 war axe of distortion {!w} (72, 17, D) the +8 hand crossbow of Past Mistakes {venom, rPois Stlth+} Any ammunition fired from it poisons the flesh of those it strikes. rPois: It protects you from poison. Stlth: It makes you more stealthy. (72, 26, D) a +4 spectral giant club (72, 27, D) a staff of fire (72, 32, D) an ugly thing corpse (skeletalised by now) (72, 36, D) a condenser vane (inert) (73, 3, D) a +0 dagger a +0 robe (73, 16, D) a +3 longbow of flaming (73, 17, D) a +2 long sword of protection (73, 26, D) a lightning rod (4/4) {!a} (73, 27, D) a +3 vorpal war axe (73, 36, D) a staff of air (74, 3, D) a +0 short sword a +0 robe a +2 buckler (74, 13, D) a river rat corpse (skeletalised by now)