Caerwyn Level 1 of the Dungeon [Shop] Adotam's Antique Armour Shoppe a +0 ring mail (112 gold) a +2 troll leather armour (756 gold) a +0 robe (19 gold) a +0 chain mail (126 gold) the +1 leather armour of Bespelled Contentment {+Blink Will++ Int+4} (1215 gold) Int: It affects your intelligence (+4). +Blink: It lets you blink. Will: It greatly increases your willpower. a +0 cloak (126 gold) a +0 ring mail (112 gold) (6, -2, D:1) a +0 club (10, -1, D:1) 6 stones (15, 25, D:1) a +0 mace (23, -1, D:1) a +0 short sword (24, 24, D:1) a +0 short sword 4 stones (31, -11, D:1) a +0 dagger (31, 22, D:1) a +0 club (36, 5, D:1) a +0 short sword 5 stones (44, -5, D:1) 4 stones (48, -11, D:1) 7 stones (51, -7, D:1) a +0 club 5 stones Level 2 of the Dungeon [Shop] Vorghur's Antique Armour Shoppe a +4 plate armour of fire resistance (1100 gold) a +0 ring mail (88 gold) a +0 ring mail (88 gold) the +1 leather armour "Dacuedo" {Harm rC- Int+9 Slay-5} (154 gold) Int: It affects your intelligence (+9). Slay: It affects your accuracy & damage with ranged weapons and melee (-5). rC: It makes you vulnerable to cold. Harm: It increases damage dealt and taken. a +1 scale mail of fire resistance (352 gold) the +2 helmet of Nihilism {rF++} (858 gold) rF: It greatly protects you from fire. (0, 0, D:2) a +0 hammer (3, -1, D:2) a +2 quarterstaff of chaos (16, -34, D:2) a +0 short sword 4 stones (17, 15, D:2) 5 atropa-tipped darts (25, -5, D:2) 2 stones (31, -3, D:2) a +0 dagger (33, -1, D:2) a +0 club (36, -12, D:2) a +0 club a +0 sling (37, -12, D:2) Great Wizards, Vol. VII (38, -22, D:2) a +0 club 2 stones (38, -19, D:2) a +0 club (41, -21, D:2) a +0 quarterstaff (51, 0, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 trident (3, 0, D:3) a +0 scythe (17, -4, D:3) 5 stones (23, -17, D:3) a +0 whip a +0 club 4 poisoned darts (23, -15, D:3) a +0 flail (26, -10, D:3) a +0 pair of boots (27, -24, D:3) a +0 mace (30, -4, D:3) a +0 club (31, -4, D:3) a staff of fire (33, 28, D:3) an amulet of magic regeneration (33, 38, D:3) 5 stones (52, 6, D:3) a +0 whip Level 4 of the Dungeon [Shop] Meps's Firing Range a +0 hand crossbow (35 gold) 4 javelins (32 gold) a +0 hand crossbow (35 gold) a throwing net (30 gold) a +0 arbalest (45 gold) 6 javelins (48 gold) a +0 sling (15 gold) the +6 sling of Dominance {venom, Fragile rPois rC++ Int+3} (612 gold) Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+3). rC: It greatly protects you from cold. rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. a +0 triple crossbow (100 gold) 5 javelins (40 gold) (0, 0, D:4) 5 stones (15, 10, D:4) a +0 dagger (18, -27, D:4) a book of Transfigurations (20, -26, D:4) a +0 club (38, -33, D:4) a +0 short sword 3 stones (43, -32, D:4) a +0 short sword 2 stones (47, -29, D:4) a +0 club 2 stones (54, -12, D:4) a stone a stone a stone (55, -12, D:4) a throwing net (55, -7, D:4) a stone (56, -12, D:4) a stone (56, -11, D:4) a poisoned dart Level 5 of the Dungeon (0, 0, D:5) a +0 short sword a +0 chain mail the elf corpse of Duvessa (13, -13, D:5) a quokka corpse (14, -31, D:5) a +0 flail a +0 flail a gnoll corpse (skeletalised by now) (14, -30, D:5) a +0 club (14, -29, D:5) a +0 flail a gnoll corpse (skeletalised by now) (19, -13, D:5) 6 stones (25, -7, D:5) a dart slug corpse