Caerwyn Level 1 of the Dungeon [Shop] Laddas's Antique Armour Boutique a +1 robe of the Archmagi (915 gold) a +3 leather armour of willpower (672 gold) a scarf of shadows (336 gold) a +0 helmet (126 gold) an orb of light (448 gold) a +2 ring mail of poison resistance (504 gold) a +0 robe (19 gold) a +0 robe (19 gold) (0, 0, D:1) a +0 short sword 4 stones (6, -4, D:1) a book of Misfortune (6, -1, D:1) a +0 dagger (7, -10, D:1) a +0 whip (14, 17, D:1) a +0 dagger (14, 22, D:1) 6 poisoned darts (23, -16, D:1) 5 stones (35, 5, D:1) a +0 sling (35, 24, D:1) a +0 pair of boots (41, -15, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 49, D:2) a +0 cloak (16, 47, D:2) a +0 club 5 stones (21, 16, D:2) a +0 dagger 5 stones (37, 32, D:2) a +0 dagger (41, 14, D:2) 6 stones (56, 7, D:2) a +0 club Level 3 of the Dungeon [Shop] Bussamn's Jewellery Emporium a ring of flight (210 gold) a ring of flight (210 gold) the ring of Lum Roxtytz {Fly rN+} (344 gold) [ring of flight] rN: It protects you from negative energy. Fly: It grants you flight. an amulet of reflection (360 gold) a ring of poison resistance (240 gold) a ring of protection from cold (300 gold) an amulet of reflection (360 gold) (0, 0, D:3) a +0 short sword (17, 0, D:3) a +0 short sword (23, 25, D:3) 9 stones Level 4 of the Dungeon [Shop] Mod Quuh's General Store a +2 dagger of venom (158 gold) an amulet of faith (440 gold) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} (632 gold) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. It allows you to gain divine favour quickly. MP: It affects your magic capacity (+5). a +0 ring mail (44 gold) a scroll of teleportation (33 gold) a scroll of vulnerability (44 gold) (0, 5, D:4) a +0 dagger an orc corpse (skeletalised by now) (0, 6, D:4) a +0 ring mail a +0 ring mail a +0 robe a +0 robe a +0 robe a +0 chain mail a +0 ring mail 4 potions of flight (0, 7, D:4) a potion of degeneration {!q} a +0 dagger (8, -33, D:4) a book of Dangerous Friends (12, -6, D:4) 5 poisoned darts (15, -22, D:4) a +0 sling a +0 club (15, -18, D:4) a +0 mace (16, 1, D:4) a book of Spatial Translocations (17, -10, D:4) a +0 dagger (17, 5, D:4) a +0 whip (18, 7, D:4) a +0 dagger (19, 7, D:4) a +0 club (21, -10, D:4) a +0 giant spiked club (26, -28, D:4) a +0 flail (26, -27, D:4) a +0 club (27, -30, D:4) 4 poisoned darts a +0 flail (27, -16, D:4) a ring of protection from fire a +0 leather armour the +0 ring mail of the Apprentice {rC+ MP+9} rC: It protects you from cold. MP: It affects your magic capacity (+9). a +0 plate armour a +0 ring mail a +0 leather armour a +0 ring mail a +0 leather armour (30, -37, D:4) a +0 whip 2 stones (31, -16, D:4) a +0 club (31, 5, D:4) a +0 whip (37, -16, D:4) a +0 mace (37, -4, D:4) a +0 long sword Level 5 of the Dungeon (0, 0, D:5) an adder corpse a scorpion corpse (14, -2, D:5) 4 stones (15, -26, D:5) a +0 short sword an orc corpse (17, -5, D:5) a hound corpse (19, -32, D:5) a +0 short sword (26, -20, D:5) 3 stones (26, -19, D:5) a +0 kite shield (26, -9, D:5) an adder corpse (29, -19, D:5) a +0 whip (34, -19, D:5) an adder corpse