Caerwyn Level 1 of the Dungeon [Shop] Karramumn's Antique Armour Emporium a +0 robe (14 gold) a +0 leather armour (42 gold) an orb of guile (273 gold) a +2 plate armour of fire resistance (840 gold) a +0 ring mail (84 gold) a +0 cloak (94 gold) a +0 ring mail (84 gold) a +0 robe (14 gold) a +0 robe (14 gold) (0, 0, D:1) 7 stones (3, 1, D:1) a +0 club (11, 48, D:1) a +0 club (19, 47, D:1) a +0 barding (24, -4, D:1) a +0 spear (57, 44, D:1) a +0 short sword (59, 33, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (1, 12, D:2) a +0 long sword (12, -13, D:2) a +0 dagger (15, 3, D:2) a +0 dagger (18, -13, D:2) 3 stones (28, -26, D:2) a +0 club (28, -7, D:2) a +0 falchion (36, -34, D:2) a +2 dagger of draining Level 3 of the Dungeon (0, 0, D:3) a +0 spear (0, 1, D:3) a +0 dagger (17, -30, D:3) 7 stones (18, -10, D:3) a +0 club (44, 2, D:3) a +0 club (45, -45, D:3) 6 stones (49, -10, D:3) a +0 short sword (50, -9, D:3) a +0 whip (54, -15, D:3) a +0 war axe (55, -35, D:3) a +0 trident (56, -39, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 3 stones a +0 club (1, 0, D:4) 3 stones a +0 mace (3, -23, D:4) a +1 mace of protection (10, -13, D:4) a +0 dagger (17, -5, D:4) a +2 spear of pain (24, -16, D:4) a +0 dagger (37, -7, D:4) 3 stones (37, -2, D:4) a +0 tower shield (57, 1, D:4) a +0 giant club Level 5 of the Dungeon (7, -37, D:5) a +0 giant club a +0 dagger a +0 dagger (7, -36, D:5) a +0 short sword (31, -45, D:5) a +0 war axe (38, -43, D:5) a +0 whip (39, -41, D:5) a +0 buckler (40, -49, D:5) a +0 club Level 6 of the Dungeon (1, 13, D:6) a +0 whip of freezing (14, -24, D:6) 5 stones (16, 24, D:6) a +0 robe the +0 robe of Conscience {Rampage +Blink rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. +Blink: It lets you blink. Rampage: It bestows one free step when moving towards enemies. a +0 leather armour a +0 leather armour a +0 chain mail a +0 leather armour a +0 leather armour a +0 robe a +0 leather armour a +0 robe a +0 robe the +0 pair of boots "Egorchim" {-Tele MP+9 Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). MP+9: It affects your magic capacity (+9). -Tele: It prevents most forms of teleportation. a +1 ring mail of poison resistance a +0 leather armour a +0 scale mail (21, -21, D:6) a maw talisman (24, 24, D:6) a +0 flail (26, -18, D:6) a +0 quarterstaff (26, 23, D:6) 2 stones (34, 25, D:6) a +1 dagger of draining (35, -5, D:6) a +0 flail (41, -4, D:6) a +0 orcbow (42, -11, D:6) a +0 mace a +0 shortbow (47, 5, D:6) a +0 club (49, 3, D:6) a +0 whip (49, 4, D:6) a +0 hand axe a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 long sword (2, 1, D:7) a +0 trident (3, 3, D:7) 3 atropa-tipped darts (8, -11, D:7) 2 stones (9, -12, D:7) a +4 trident of draining (14, 4, D:7) a +0 sling (21, -1, D:7) a +0 trident (22, 0, D:7) a +0 whip (23, 0, D:7) a +0 club (26, -8, D:7) 6 stones (32, 23, D:7) a +0 orcbow a centaur corpse (skeletalised by now) (33, 27, D:7) a +0 short sword (37, 7, D:7) a +0 short sword (39, 8, D:7) a +0 dagger (43, -8, D:7) a +0 dagger (43, -7, D:7) a +0 shortbow (43, -6, D:7) a +0 mace (45, -10, D:7) a +0 orcbow (46, -8, D:7) a +0 club (56, -4, D:7) a +0 flail Level 8 of the Dungeon (0, 0, D:8) a ring of resist corrosion (6, 0, D:8) 6 gold pieces a +0 war axe a +0 robe (6, 3, D:8) 13 gold pieces (7, 0, D:8) a +0 dagger a +0 robe an orc corpse (7, 1, D:8) a bullfrog corpse (8, 3, D:8) 9 gold pieces (10, -1, D:8) a +0 dagger (23, -7, D:8) a blade talisman (23, 8, D:8) a scroll of teleportation (32, 4, D:8) 4 stones the Ecumenical Temple