Caerwyn Level 1 of the Dungeon (0, 0, D:1) a +0 morningstar (6, 11, D:1) a jackal corpse (skeletalised by now) (7, 12, D:1) a +0 whip an amulet of guardian spirit (8, 1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (8, 8, D:1) a rat corpse (skeletalised by now) (9, 9, D:1) a +0 dagger a goblin corpse (skeletalised by now) (17, 12, D:1) a +0 club (19, 32, D:1) a +0 dagger (21, 9, D:1) 2 stones (25, 16, D:1) a frilled lizard corpse (skeletalised by now) (28, 18, D:1) a +0 dagger (33, 27, D:1) a ring of protection from cold (36, 12, D:1) a +0 hand axe (38, 18, D:1) a hobgoblin skeleton (39, 27, D:1) a rat skeleton (42, 42, D:1) a +0 spear (48, 33, D:1) a rat skeleton Level 2 of the Dungeon (0, 0, D:2) a ring of poison resistance (4, 18, D:2) a +0 trident (5, 17, D:2) a +0 rapier (7, 14, D:2) 4 stones (7, 15, D:2) Great Wizards, Vol. VII (13, 19, D:2) a +0 club (17, 3, D:2) a +0 mace (20, -5, D:2) a hobgoblin corpse (skeletalised by now) (20, 5, D:2) a bat corpse (skeletalised by now) (22, -5, D:2) a +0 trident (26, -10, D:2) a jackal corpse (skeletalised by now) (27, 16, D:2) an adder skeleton (31, 18, D:2) a +2 dagger of venom (47, 18, D:2) a storm talisman Level 4 of the Dungeon (0, 0, D:4) a +0 flail (11, 14, D:4) a +0 pair of gloves (30, 12, D:4) a bombardier beetle corpse (32, 6, D:4) 3 potions of degeneration {!q} (33, 7, D:4) an adder corpse