Dungeon Crawl Stone Soup version 0.34-a0-88-g8da7c38387 (webtiles) character file. Game seed: 15336909978257095189 42 Caerwyn the Magician (level 3, -4/25 HPs) Began as a Djinni Conjurer on May 28, 2025. Slain by an orc priest ... wielding a +1 mace of protection (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:28 (1595 turns). Caerwyn the Magician (Djinni Conjurer) Turns: 1595, Time: 00:01:29 Health: -4/25 AC: 2 Str: 6 XL: 3 Next: 80% Gold: 84 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . c - staff of cold rCold . . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: mighty, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 84 gold pieces. Inventory: Missiles i - a throwing net {!f} Armour a - a +0 robe (worn) Magical Staves c - a staff of cold (weapon) (You found it on level 1 of the Dungeon) Jewellery b - a +6 ring of strength (You found it on level 1 of the Dungeon) Scrolls d - 6 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} f - a scroll of brand weapon {unknown} g - a scroll of vulnerability {unknown} j - a scroll of teleportation {unknown} k - a scroll of revelation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Forgecraft + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Foxfire Conj/Fire 88% 2x1d8 1% 1 s - Searing Ray Conj 44% 2d6 3% 2 x - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 z - Fulminant Prism Conj/Alch 11% 3d8 21% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray misses the orc priest. (Press . to maintain the ray.) The orc shouts! An orc comes into view. It is wielding a +0 flail. The orc priest barely misses you. The searing ray hits the orc priest. The searing ray hits the orc! You kill the orc! The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * A rat comes into view. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) The searing ray hits the orc priest but does no damage. * * * LOW HITPOINT WARNING * * * The orc priest mumbles some strange prayers to Beogh against you. You barely resist. An orc comes into view. It is wielding a +0 whip. Unknown command. The searing ray hits the orc priest but does no damage. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The orc shouts! You hear a shout! The orc priest hits you with a +1 mace of protection. * * * LOW HITPOINT WARNING * * * The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" The orc priest misses you. Your magical contamination has completely faded away. You fly upwards. There is a stone staircase leading down here. Unknown command. Unknown command. It was a potion of might. You feel very mighty all of a sudden. The orc priest completely misses you. Unknown command. Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +1 mace of protection and wearing a +0 leather armour (78% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest misses you. The searing ray hits the orc priest. * * * LOW HITPOINT WARNING * * * The orc priest misses you. Unknown command. The searing ray misses the orc priest. * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +1 mace of protection. You die... ###.......# #......#....## #... ###'###.# #..........## #... ###≈≈≈##.# #....[.....# #... ##.'≈≈≈'..###.......##.# #### #..#≈≈≈#.....######.##.# #[.##+##..##.## #.##.######### #....>....##..# ###.##.##<[..... #...........#.###...##.######### #...........#..@................ #...........##o.######....###### #...........#...#......##.# #########....#...(♣####.##.# .............#...~♣........# .............~~..~♣♣###.######### ..........#.♣~~..P~♣♣ #.......... .........♣♣♣~~~~..P~♣♣##.######## ........♣~~~~~...~~~~♣ #.# You could see an orc priest. Vanquished Creatures An adder (D:2) An orc (D:3) A ribbon worm (D:2) 4 endoplasms 2 giant cockroaches 3 hobgoblins 2 jackals (D:2) 2 ball pythons 2 bats (D:2) A frilled lizard (D:1) 2 goblins (D:2) 8 kobolds 7 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caerwyn the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Caerwyn set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 215 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 853 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 853 | D:2 | Learned a level 1 spell: Foxfire 1595 | D:2 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic D:2: layout_basic, serial_bayou_ford_a, nrook_uturn, minmay_liquid_box, minmay_misc_feat_alley D:3: layout_basic, nicolae_gozag_seed_capital, grunt_temple_overflow_open, uniq_jessica, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 68 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1594 | 1573 | 21 | 0 | 1383 | 3 | 531.3 | Dungeon | 1594 | 1573 | 21 | 0 | 1383 | 3 | 531.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 833 daAuts D:1: 751 daAuts D:3: 9 daAuts