Caerwyn the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (35, 0, D) a book of Decay (36, 0, D) the staff of Bodo {Int+5 Dex+3 Conj Necro} [staff of conjuration] Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (unseen) (36, 1, D) a staff of fire (unseen) (37, 0, D) a scroll of brand weapon (37, 1, D) a +2 double sword of holy wrath (unseen) (38, 0, D) a book of Unlife (38, 1, D) the staff "Gihiut" {^Fragile rElec Str+2 Summ Necro Air} [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (unseen) (39, 1, D) a staff of fire (unseen) (40, 1, D) a +0 mace of draining (unseen) (41, 0, D) the +11 halberd of the Shoals {venom, Str+3 Int+3 Dex+3 Stlth+} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (41, 1, D) a staff of alchemy (unseen) (42, 0, D) the Anthology of Unstable Structure Spells Type Level a - Iskenderun's Battlesphere Conjuration/Forgecraft 4 b - Fortress Blast Forgecraft 6 c - Dispersal Translocation 6 (unseen) (42, 1, D) the Anthology of Becharming Fulmination Spells Type Level a - Jinxbite Hexes 2 b - Summon Mana Viper Hexes/Summoning 5 c - Fulsome Fusillade Conjuration/Alchemy 8 (unseen) (48, 23, D) a +2 plate armour of fire resistance (49, 11, D) a staff of air a staff of conjuration (49, 36, D) a +2 falchion of venom (49, 37, D) a staff of air (50, -1, D) a ring of flight (50, 6, D) a +0 troll leather armour {Pargi} (50, 13, D) a hydra corpse a black mamba corpse (50, 24, D) a staff of alchemy a +2 sling of electrocution (50, 25, D) a book of Lightning (50, 26, D) a +2 heavy great mace (51, 1, D) a ring of willpower the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). a wand of polymorph (6) a +0 club the ring of Lunlaj {rC+ rCorr Wiz Dex-2} [ring of wizardry] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Dex-2: It affects your dexterity (-2). a +4 scimitar of flaming the ring "Hamul" {rPois rF+ rC+ Will+ rCorr} [ring of protection from cold] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the goblin corpse of Ijyb the gnoll corpse of Grum (51, 2, D) a +0 ring mail the staff "Kuypar" {Str+4 Int-2 Conj Summ Earth} [staff of conjuration] Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. a -2 vampiric glaive (51, 17, D) an elephant corpse a basilisk corpse (51, 29, D) a +0 plate armour (51, 36, D) a +4 antimagic flail a staff of death (52, 2, D) a +1 battleaxe of freezing 4 javelins a +0 ring mail a wand of paralysis (4) (52, 6, D) a +1 lajatang of speed a +0 robe the spriggan corpse of Agnes (52, 11, D) the dragon-coil talisman "Unebres" {Will+ Str+4 SInv} [dragon-coil talisman] Will+: It increases your willpower. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (52, 12, D) a +0 quarterstaff (52, 13, D) a +4 mace of venom a +0 robe a +2 rapier of flaming a spriggan corpse (52, 16, D) a rime drake corpse (52, 24, D) a +2 ring mail of cold resistance (52, 36, D) a +2 plate armour of fire resistance (53, 0, D) the +1 dagger "Egistali" {venom, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +6 shortbow (53, 1, D) a granite talisman a +0 animal skin a staff of earth (53, 4, D) a +2 dagger of chaos a +0 robe the troll corpse of Pargi (53, 12, D) a staff of conjuration (53, 14, D) a blink frog corpse (53, 15, D) a yak corpse (53, 17, D) a cane toad corpse (53, 24, D) a +5 partisan a staff of air (53, 25, D) a ring of poison resistance (53, 27, D) a +0 broad axe of flaming a +0 chain mail a human skeleton (54, -1, D) a staff of alchemy (54, 1, D) a +1 battleaxe a +0 plate armour a +6 heavy flail (54, 24, D) a staff of death (54, 25, D) a +0 cloak of stealth (54, 26, D) a +5 great sword of flaming a +0 chain mail (54, 36, D) the +10 lajatang "Qochuzigu" {freeze, *Noise rElec rC+} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rC+: It protects you from cold. the +3 hand axe of Exquisite Torment {speed, Str+4 Stlth-} Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. (55, 1, D) a +5 hand cannon (56, 0, D) the +10 long sword of Bokhlug {vamp, rCorr Str+3 Int-4 Dex+2} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). (56, 12, D) a ring of resist corrosion (58, 37, D) a +0 short sword of protection (59, 36, D) a +0 glaive (59, 37, D) a +6 battleaxe of venom (60, 37, D) the +9 sword of Power {lifebolt} a +0 spear a +0 rapier a +4 chain mail of positive energy a +0 scale mail the +7 eveningstar of Sudden Death {flame, rElec Str+5} rElec: It insulates you from electricity. Str+5: It affects your strength (+5). the troll corpse of Snorg (skeletalised by now) the human corpse of Eustachio (skeletalised by now) the human corpse of Harold (skeletalised by now) (61, 0, D) a +1 mace of holy wrath (61, 8, D) a +2 lajatang of speed (61, 16, D) a +3 chain mail of willpower (61, 27, D) a staff of death (61, 29, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (61, 37, D) a +0 ring mail (62, 0, D) a +2 ring mail of cold resistance (62, 1, D) the +0 leather armour of Ignis's Outrage {Will++ Str+2} Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). (62, 8, D) a +4 chain mail of fire resistance (62, 9, D) a +0 short sword a +0 ring mail a +0 long sword a +0 robe an elf corpse (skeletalised by now) (62, 10, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (62, 17, D) a +4 mace of venom (62, 20, D) a +0 long sword a naga corpse (skeletalised by now) (62, 21, D) a water moccasin corpse (skeletalised by now) (62, 29, D) a wolf corpse (skeletalised by now) (63, 8, D) a staff of air (63, 9, D) a +0 dagger a +0 ring mail (63, 16, D) a +0 cloak of poison resistance (63, 20, D) a water moccasin corpse (skeletalised by now) (63, 25, D) the +5 war axe of Tiapt {drain, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (63, 29, D) a +2 morningstar of protection a +0 spear a spriggan corpse (skeletalised by now) (63, 30, D) a wolf corpse (skeletalised by now) (64, 16, D) the +4 halberd of Compassion {freeze, ^Fragile Int+5 SInv} ^Fragile: It will be destroyed if unequipped. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (64, 20, D) an adder corpse (skeletalised by now) (64, 36, D) the +2 sling "Lufrass" {flame, rElec rF+ Int+2} rElec: It insulates you from electricity. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). a +0 robe a +1 short sword of draining a staff of alchemy the orc corpse of Blorkula the Orcula (skeletalised by now) (65, 20, D) a ball python corpse (skeletalised by now) (65, 25, D) a +0 heavy long sword (65, 26, D) the staff of the Hodge-Podge {Fly rN+ Necro} [staff of death] Fly: It grants you flight. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (65, 30, D) a wolf corpse (skeletalised by now) (65, 41, D) a +0 leather armour (67, 0, D) a +2 robe of willpower (70, 8, D) a +4 plate armour of fire resistance (70, 9, D) a +3 flail of protection (70, 30, D) a +0 dagger (70, 36, D) a +3 whip of venom a +6 heavy broad axe (71, 8, D) a +1 orcbow of flaming (71, 17, D) a staff of conjuration (71, 26, D) the +7 dagger "Nuask" {venom, rCorr Str+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). a +2 falchion of protection the +2 robe of Cynicism {rF+ Str-2 SInv} rF+: It protects you from fire. Str-2: It affects your strength (-2). SInv: It lets you see invisible. the +2 shortbow "Heqaval" {heavy, rC++ MP+6 Int+4 Dex+3} rC++: It greatly protects you from cold. MP+6: It affects your magic capacity (+6). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (71, 30, D) a +0 robe (71, 32, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (72, 8, D) the +5 mace "Relyroox" {protect, ^Contam rElec Will+ Str+4} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Will+: It increases your willpower. Str+4: It affects your strength (+4). (72, 16, D) a staff of fire (72, 25, D) a +2 flail of protection (72, 30, D) a +0 buckler a +0 spear (72, 31, D) a +0 rapier a +0 robe (72, 36, D) a +3 heavy glaive (72, 37, D) the +0 troll leather armour of the Shrike {rC+ Regen+ Slay+3} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (72, 38, D) a +2 heavy flail (73, 1, D) a storm talisman (73, 17, D) the staff "Igogh" {^Contam rC+ Dex+3 Tloc Ice} [staff of cold] ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (73, 28, D) a staff of fire (73, 31, D) a wolf corpse (skeletalised by now) (73, 36, D) the staff of Destiny {+Blink rPois rC+ rN++ Int+3 Ice} [staff of cold] +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells.