Caerwyn the Dungeon (0, 0, D) a +0 long sword (0, 1, D) Zaut's Monograph on Overcast Grit Spells Type Level a - Petrify Alchemy/Earth 4 b - Conjure Ball Lightning Conjuration/Air 6 c - Chain Lightning Conjuration/Air 9 a +0 robe a +0 dagger (0, 2, D) a +0 short sword (0, 3, D) a +1 broad axe of electrocution (1, 3, D) a +0 longbow a +0 scale mail (1, 4, D) a +2 buckler a +0 robe (2, -34, D) a +2 rapier of freezing (2, -16, D) a +2 helmet of intelligence (2, 0, D) a +4 shortbow of electrocution a +0 robe a +0 falchion of holy wrath an elf corpse (skeletalised by now) (3, -37, D) a +1 hand axe of electrocution (3, -18, D) a staff of conjuration (3, -17, D) a +2 leather armour of positive energy (3, 6, D) a +0 long sword a +0 robe a +0 short sword (4, -48, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -47, D) a +5 lajatang (4, -46, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, -34, D) a +0 halberd of venom the +1 leather armour of the Mertaur {Harm Will+ Dex+3} Harm: It increases damage dealt and taken. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (4, -32, D) a +3 scimitar of holy wrath a +0 tower shield (4, -17, D) a staff of earth (4, 0, D) a +2 long sword of draining a +0 spear of venom a +1 short sword of draining a +1 heavy great sword a +0 leather armour an elf corpse (skeletalised by now) (4, 8, D) an elf corpse (skeletalised by now) (5, -48, D) a +5 quick blade a +5 rapier a +5 dagger (5, -47, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -46, D) a +5 bardiche a +5 partisan a +5 demon trident (5, -45, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -43, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (5, -42, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -33, D) a +3 sacred scourge of holy wrath a +0 robe (5, -18, D) a +2 rapier of draining (5, -17, D) the +5 arbalest of Division {chaos, ^Fragile Int+5 Dex+3} ^Fragile: It will be destroyed if unequipped. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). (5, -1, D) a sanguine talisman an elf corpse (skeletalised by now) (5, 1, D) a +5 trident of protection a +0 leather armour a +0 leather armour a +0 short sword a +0 longbow a +0 leather armour a staff of cold an elf corpse (skeletalised by now) (5, 3, D) a +0 scimitar a +0 ring mail a +0 rapier a +0 rapier a +0 long sword a +0 buckler a staff of fire a +0 scimitar an elf corpse (skeletalised by now) (5, 8, D) a +0 ring mail (6, -36, D) a +1 robe of willpower (6, -35, D) the +9 scimitar of Mourning {elec, *Slow Int+3 Dex+4} *Slow: It may slow you when you take damage. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (6, -34, D) the ring "Zyrujeol" {rF- rC+ Will+ Str+5 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. Str+5: It affects your strength (+5). Ice: It increases the power of your Ice spells. a +6 ring of dexterity a There-And-Back Book (6, -19, D) a book of Transmutation (6, -12, D) a +0 short sword of protection (6, 0, D) a +0 robe (6, 1, D) a +0 rapier a +0 robe a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (6, 3, D) a +0 short sword a +0 scimitar a +0 ring mail (6, 6, D) a +0 robe a +2 dagger of speed an elf corpse (skeletalised by now) (7, -35, D) a +2 scale mail of fire resistance (7, -18, D) a ring of resist corrosion a book of Storms a +5 scimitar of holy wrath a +0 tower shield a +1 dagger of speed a +1 ring mail of cold resistance a staff of earth a +0 pair of boots of stealth (7, 0, D) a +0 long sword a +0 robe a +0 short sword a +0 robe an elf corpse (skeletalised by now) (7, 1, D) a +0 short sword a +3 rapier of venom a +0 robe (7, 2, D) a +0 short sword a +2 mace of protection an elf corpse (skeletalised by now) (7, 6, D) a +0 leather armour a +0 rapier (8, -37, D) a +2 heavy flail (8, -35, D) a +1 sling of freezing (8, -19, D) a book of Air a +2 whip (8, -15, D) the +4 flail "Udeproag" {venom, +Blink Str+2 Dex+4} +Blink: It lets you blink. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (8, 0, D) a +0 leather armour (8, 2, D) a +0 glaive of venom a +0 longbow a +0 robe an elf corpse (skeletalised by now) (8, 3, D) a +0 halberd a +3 chain mail of positive energy a +1 heavy glaive an orc corpse (skeletalised by now) (8, 4, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (8, 6, D) a +0 rapier (9, -36, D) the amulet of Ipreug {Spirit Regen+ Int+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). (9, -34, D) a +0 dire flail (9, -12, D) a +1 whip of holy wrath a +0 robe (9, 3, D) a +0 rapier a +0 rapier a +0 leather armour (9, 4, D) a +0 long sword a +0 robe (10, -31, D) a ring of see invisible (10, 0, D) the +4 partisan of Fate {drain, rF- rC+++ rCorr Str-3} rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). a +0 dagger a +0 leather armour (10, 1, D) a +0 long sword a +0 leather armour a +0 rapier a +0 robe (10, 3, D) a +6 ring of intelligence a ring of magical power the ring of Xis Faev {rC+ Will+ Str-3 Dex+5 SInv} [ring of willpower] rC+: It protects you from cold. Will+: It increases your willpower. Str-3: It affects your strength (-3). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. the ring "Biniwnig" {rC+ rN+ Dex+9} [ring of dexterity] rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+9: It affects your dexterity (+9). a +4 ring of slaying a +6 ring of intelligence a +5 ring of evasion a ring of poison resistance the +5 rapier "Yhoiniza" {pain, rPois Will+ Str-4} rPois: It protects you from poison. Will+: It increases your willpower. Str-4: It affects your strength (-4). a +0 robe a +0 longbow a +0 rapier a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (10, 5, D) a +0 long sword a +0 leather armour (11, -50, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, -46, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman of Salvation {Str+2} [quill talisman] Str+2: It affects your strength (+2). (11, -35, D) a +0 scale mail a +0 orcbow of freezing (11, 0, D) a +0 leather armour (11, 5, D) a +0 leather armour a +4 short sword (11, 6, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (12, -50, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (12, -36, D) a +0 ring mail of cold resistance (12, -35, D) a +6 shortbow of flaming a +2 scale mail of willpower (12, -34, D) a +2 scimitar of protection (12, -19, D) a +2 quarterstaff of pain (12, -18, D) a +0 plate armour of cold resistance a +0 short sword of draining a +0 battleaxe of electrocution (12, -15, D) a +2 pair of gloves of hurling (12, 0, D) a +0 long sword a +0 long sword a +2 long sword of protection a +0 glaive of freezing a +1 helmet of intelligence a +0 robe (12, 5, D) a +0 rapier of flaming a +0 leather armour a +0 rapier of flaming (13, -36, D) a +1 dagger of protection (13, -35, D) a staff of cold (13, -18, D) a +6 ring of intelligence a +6 ring of intelligence an amulet of faith an amulet of guardian spirit a ring of wizardry a ring of poison resistance a ring of protection from fire the ring "Fet Zoso" {rElec rF+ Dex+3} [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). the ring "Fimeat" {Int+6 Dex+2} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). a book of the Moon a staff of earth the +5 longbow "Zigg" {drain, Dex+5 Stlth-} Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. a +1 glaive of flaming (14, -18, D) a +2 chain mail of positive energy (14, -16, D) a staff of fire (14, -1, D) a +0 ring mail an elf corpse (skeletalised by now) (15, -1, D) the +2 dire flail "Kiti" {speed, Fly rC++} Fly: It grants you flight. rC++: It greatly protects you from cold. (15, 0, D) a +0 robe a +0 dagger Sif Muna's Book of Snow Spells Type Level a - Frozen Ramparts Ice 3 b - Sculpt Simulacrum Ice/Alchemy 6 (15, 1, D) a +0 robe a +0 long sword a +0 dagger a +5 rapier of speed a +0 robe an elf corpse (skeletalised by now) (15, 3, D) a +0 rapier a +0 robe (19, -2, D) the +8 mace "Qiosima" {drain, rElec rC+ Str+4} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+4: It affects your strength (+4). the +2 robe of Tarue {*Corrode rC+ rN+ Str+3 Stlth+} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (19, -1, D) a condenser vane a ring of poison resistance (20, -50, D) a +0 whip of venom (20, -34, D) a ring of poison resistance (20, -18, D) a staff of death (20, -1, D) the +2 long sword "Jellyslayer" {antimagic, rC+} rC+: It protects you from cold. the +2 rapier of Valour {drain, Str+3} Str+3: It affects your strength (+3). (21, -50, D) a staff of earth (21, -34, D) a +1 chain mail of fire resistance (21, -33, D) a +2 leather armour of cold resistance (21, -31, D) 3 large rocks a stone giant corpse (skeletalised by now) (21, -18, D) a staff of conjuration (21, -17, D) a +8 mace of protection (21, -1, D) a +2 heavy hand axe (22, -50, D) a +1 vampiric long sword (22, -46, D) a +1 glaive of flaming a +0 plate armour (22, -33, D) a +2 war axe of freezing a +0 flail a +0 mace of draining (22, -1, D) a +0 rapier of protection a ring of fire (23, -50, D) a +1 orcbow of draining a +0 chain mail (23, -34, D) a +2 war axe of freezing (unseen) (23, -31, D) 3 large rocks (23, -17, D) a +1 chain mail of poison resistance the +4 war axe "Wuegav" {holy, ^Contam rElec Str+2 Int+4 Dex+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (23, -16, D) a +2 whip of electrocution a staff of earth (23, 0, D) a ring of flight a +0 long sword of holy wrath (24, -34, D) a +2 heavy war axe (unseen) (24, -33, D) a ring of ice a stone giant corpse (skeletalised by now) (24, -28, D) 6 large rocks a stone giant corpse (skeletalised by now) (24, -18, D) a staff of conjuration the staff of Recklessness {Int+3 Conj} [staff of conjuration] Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. (24, -17, D) a +1 robe (24, -15, D) a +4 broad axe of flaming (24, -2, D) a staff of earth Great Wizards, Vol. VII the +8 short sword of Dusk {heavy, rC+ Will- Str+3 Dex+2} rC+: It protects you from cold. Will-: It decreases your willpower. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (24, 7, D) quicksilver dragon scales (25, -51, D) the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). (25, -47, D) a +0 chain mail (25, -46, D) a +2 chain mail of fire resistance (25, -45, D) a +0 chain mail a +4 partisan of pain a +3 demon whip (25, -34, D) a ring of magical power (25, -33, D) a +2 arbalest of flaming 3 large rocks (25, -28, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (25, -18, D) a book of the Earth (25, -17, D) a ring of see invisible (25, 2, D) the staff "Erubloat" {+Blink rElec rF+ Fire} [staff of fire] +Blink: It lets you blink. rElec: It insulates you from electricity. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. the +6 spear "Ijad" {vamp, ^Contam rElec rF+ Str+5} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Str+5: It affects your strength (+5). a +2 orcbow of flaming (25, 7, D) a quicksilver dragon skeleton (26, -34, D) a book of Touch (26, -33, D) a +0 great sword of freezing a +3 quarterstaff of speed (26, -31, D) a +3 scale mail of cold resistance (26, -18, D) a staff of conjuration a +4 shortbow of freezing (27, -51, D) a +0 plate armour (27, -50, D) a +0 chain mail a +0 plate armour (27, -49, D) a +0 great mace a +4 scimitar a +1 great sword of draining (27, -47, D) a +0 long sword of flaming a +0 glaive of flaming a +0 chain mail (27, -46, D) a human corpse (skeletalised by now) (27, -34, D) the ring of Temptation {rN+ rCorr} [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (27, -33, D) the +6 sling "Killer Klown's Death" {heavy, *Slow rElec rC+++ Dex-3} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Dex-3: It affects your dexterity (-3). a stone giant corpse (skeletalised by now) (27, -18, D) a staff of conjuration (27, -17, D) a staff of death (27, -16, D) a blade talisman (27, -3, D) a staff of cold (27, -1, D) the +7 battleaxe of Income {holy, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). the +9 orcbow "Luank" {heavy, rElec Will+ Str+7} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+7: It affects your strength (+7). (27, 0, D) a hell hog skeleton (28, -34, D) an amulet of regeneration a +6 ring of strength a ring of magical power a ring of fire a ring of poison resistance an amulet of magic regeneration an amulet of the acrobat a +6 ring of intelligence the ring of Sipnuol {rElec rF+ rC- rN+++ Str+2 Int-5 Fire} [ring of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). Fire: It increases the power of your Fire spells. the ring "Mowk" {rElec Slay+3 SInv} [ring of see invisible] rElec: It insulates you from electricity. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. a ring of flight a granite talisman (28, -33, D) a +1 war axe of freezing (still there?) a +0 mace (still there?) a +6 ring of intelligence (still there?) (28, -18, D) a +4 ring mail of fire resistance (28, -17, D) a +2 dagger of speed (28, 0, D) a +2 scale mail of fire resistance a +1 ring mail of willpower (29, -51, D) a +1 orcbow of flaming (29, -48, D) a +2 partisan of flaming a +0 chain mail a human corpse (skeletalised by now) (29, -34, D) a +2 halberd of protection (29, -33, D) the +5 war axe "Tuodat" {vamp, rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). (unseen) (29, -31, D) an iron dragon corpse (skeletalised by now) (29, -18, D) a +2 robe of willpower (29, -17, D) a +2 long sword of electrocution (29, -1, D) a +1 ring mail of positive energy a staff of alchemy (30, -49, D) an amulet of magic regeneration (30, -31, D) 4 large rocks (30, -18, D) a staff of air (30, -17, D) the +3 hand axe of Untimely Demise {holy, Will++} Will++: It greatly increases your willpower. (30, -3, D) a condenser vane (31, -34, D) a ring of fire (31, -2, D) a +1 dagger of holy wrath (31, 1, D) the +11 bardiche of Jacosm {protect, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (32, -1, D) a +7 heavy hand axe (32, 1, D) a condenser vane (33, -2, D) a +2 pair of gloves of dexterity (33, -1, D) the +18 Lear's hauberk (34, -2, D) a staff of death (34, 0, D) a +4 scimitar of holy wrath (35, -34, D) a cane toad corpse (skeletalised by now) (35, -22, D) a +5 vampiric short sword (35, 0, D) Yxastog's Commentary on the Tropics Spells Type Level a - Foxfire Conjuration/Fire 1 b - Sticky Flame Fire/Alchemy 4 c - Fire Storm Conjuration/Fire 9 (36, -36, D) a ring of positive energy a +6 ring of intelligence +2 swamp dragon scales (36, -33, D) a cane toad corpse (skeletalised by now) (36, -21, D) a +1 rapier of freezing (36, -19, D) a +0 great sword of flaming (37, -50, D) a +0 short sword (37, -48, D) an amulet of regeneration an amulet of faith the ring "Qyput" {rF+ rC- MP-7 Int+4 Dex+2} [ring of protection from fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. MP-7: It affects your magic capacity (-7). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). a +5 ring of evasion the amulet "Xieb" {rC- rN++ Will+++ RegenMP+ Dex-2} [amulet of magic regeneration] rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Will+++: It greatly increases your willpower. RegenMP+: It increases your rate of magic regeneration. Dex-2: It affects your dexterity (-2). a +6 ring of strength the amulet "Baxt" {Acrobat +Inv Regen+ Dex+2} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). the ring "Lade Uruit" {rF+ rC- Dex+3 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. the ring "Vathy" {Fly rF+ Str+4} [ring of protection from fire] Fly: It grants you flight. rF+: It protects you from fire. Str+4: It affects your strength (+4). a +6 ring of strength the ring "Susm" {rC+ rN+ Slay+4} [ring of slaying] rC+: It protects you from cold. rN+: It protects you from negative energy. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Lezxext {Will+ Wiz Int+2} [ring of wizardry] Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. Int+2: It affects your intelligence (+2). a ring of flight a ring of fire the ring "Guekh" {+Blink rC- rN+ rCorr Str+2} [ring of resist corrosion] +Blink: It lets you blink. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). a +0 war axe a purple draconian corpse (skeletalised by now) (38, -48, D) a +4 mace a yellow draconian corpse (skeletalised by now) (38, -47, D) a +0 flail (38, -35, D) a +3 hand axe of freezing a staff of alchemy a +1 broad axe of electrocution (38, -22, D) a +0 robe (38, -20, D) the +2 flail "Caerwyn's Bane" {elec, ^Fragile rElec Will+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Will+: It increases your willpower. a hell hog corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (39, -50, D) a +1 heavy spear (39, -48, D) a +0 scimitar of flaming a staff of alchemy a white draconian corpse (skeletalised by now) (39, -36, D) a +1 short sword of electrocution (39, -35, D) a +1 short sword of draining (39, -31, D) a water moccasin corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (39, -30, D) an elephant corpse (skeletalised by now) (39, -22, D) a +1 dagger of protection (39, -2, D) a +2 flail of protection (39, -1, D) a +1 chain mail of willpower (39, 0, D) an amulet of guardian spirit (40, -47, D) a +0 halberd a red draconian corpse (skeletalised by now) (40, -46, D) a +0 battleaxe (40, -45, D) a +0 trident (40, -43, D) a +0 mace (40, -36, D) a +3 chain mail of fire resistance (40, -35, D) a +1 great sword of draining (40, -30, D) a water moccasin corpse (skeletalised by now) (40, -2, D) a staff of earth (40, -1, D) the ring of Time Moved Backwards {rElec rF+ rC- Int+3 Fire} [ring of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. (40, 0, D) a book of Misfortune (41, -50, D) a staff of air (41, -49, D) a +0 long sword a +0 flail a purple draconian corpse (skeletalised by now) (41, -48, D) the +8 trident of Sulphur {heavy, Dex+2} Dex+2: It affects your dexterity (+2). a +0 cloak (41, -47, D) a +0 flail (41, -45, D) a +0 trident a green draconian corpse (skeletalised by now) (41, -36, D) a +1 short sword of speed (41, -35, D) a +4 sling of electrocution (41, -33, D) a komodo dragon corpse (skeletalised by now) (41, -31, D) a komodo dragon corpse (skeletalised by now) (41, -30, D) a wyvern corpse (skeletalised by now) (41, -29, D) a wyvern corpse (skeletalised by now) (41, -22, D) a +4 heavy flail (41, -14, D) a hell hog corpse (skeletalised by now) (41, -2, D) a staff of air (41, -1, D) a +3 ring mail of cold resistance (42, -50, D) the +3 scale mail of the Flute {Fly rCorr Str+3 Dex+2} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). a purple draconian corpse (skeletalised by now) (42, -46, D) a +0 trident the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (42, -36, D) a +3 partisan of freezing (42, -35, D) a +1 scale mail of poison resistance +1 steam dragon scales (42, -22, D) a staff of earth (42, -2, D) the +6 dagger "Udafoora" {freeze, rN+ Int+4 Stlth-} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. (42, 0, D) a +1 ring mail of fire resistance a staff of conjuration a +0 long sword of protection (43, -50, D) a +0 dire flail a +3 dire flail of protection (43, -36, D) a +1 short sword of electrocution (43, -19, D) a +4 scimitar of flaming (44, -21, D) a +2 quick blade of venom (44, -19, D) a hell hog corpse (skeletalised by now) (44, -2, D) a +2 lajatang of distortion the staff of Action {^Fragile rF+ rC+ Stlth+ Necro Ice} [staff of cold] ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (44, 1, D) a staff of cold (45, -2, D) a +1 falchion of protection (45, 2, D) a ring of flight (46, 3, D) a +2 orcbow of electrocution an amulet of reflection (46, 5, D) 4 large rocks (47, -3, D) a staff of cold a There-And-Back Book (48, 2, D) a +1 heavy hand axe a staff of earth a ghoul corpse (skeletalised by now) (49, -26, D) a staff of death (49, -3, D) a +5 ring of evasion (49, -2, D) a +4 spear a staff of cold the +3 dagger of the Transmuting Gods {vamp, Int+7} Int+7: It affects your intelligence (+7). (50, -50, D) a +0 hand axe (50, -49, D) a +5 vampiric dagger (50, -22, D) a water moccasin corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (50, -13, D) a +2 plate armour of cold resistance (50, -2, D) a book of Displacement (50, 2, D) a +2 heavy flail a +1 rapier of protection a +6 broad axe of freezing a +2 scale mail of willpower a ghoul corpse (skeletalised by now) (50, 3, D) a doom hound corpse (skeletalised by now) (51, -50, D) a +2 war axe of freezing a +0 vampiric spear a staff of death (51, -39, D) a staff of conjuration (51, -34, D) a glowing shapeshifter corpse (skeletalised by now) (51, -26, D) the +1 falchion of Division {flame, Str+6} Str+6: It affects your strength (+6). (51, -22, D) a +0 quarterstaff a +0 animal skin (51, -21, D) a +0 robe (51, -14, D) a +2 ring mail of positive energy (51, -13, D) a staff of air (51, -2, D) a +2 shortbow of freezing (51, -1, D) a ring of wizardry a +3 scale mail of fire resistance (52, -50, D) a ring of resist corrosion (52, -37, D) a +3 broad axe of freezing a staff of earth (52, -36, D) an ugly thing corpse (skeletalised by now) (52, -26, D) the staff of Outrage {*Corrode rElec rN+ MP+7 Air} [staff of air] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). Air: It increases the power of your Air spells. (52, -13, D) an amulet of the acrobat (52, -1, D) a staff of fire a ring of willpower (52, 0, D) a staff of alchemy (52, 2, D) +0 shadow dragon scales (53, -51, D) a +0 long sword (53, -44, D) a +2 short sword of flaming a +0 robe (53, -37, D) the +1 ring mail of Ihiebin {rCorr Str+4 Int-5 Dex+2} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). (53, -35, D) a glowing shapeshifter corpse (skeletalised by now) (53, -33, D) a staff of conjuration a glowing shapeshifter corpse (skeletalised by now) (53, -27, D) a +1 rapier of protection (53, -23, D) a staff of death a yak corpse (skeletalised by now) (53, -22, D) a +2 heavy mace a spriggan corpse (skeletalised by now) (53, -14, D) a +3 glaive of distortion (53, -13, D) a +2 chain mail of cold resistance (53, -2, D) a book of Displacement a doom hound corpse (skeletalised by now) (54, -38, D) a +5 chain mail of ponderousness (54, -36, D) an ugly thing corpse (skeletalised by now) (54, -34, D) a shapeshifter corpse (skeletalised by now) (54, -25, D) a +6 great mace of draining a +0 robe a staff of death (54, -14, D) a +2 morningstar of freezing (54, -2, D) a staff of earth (54, 1, D) a shadow dragon corpse (skeletalised by now) (55, -46, D) the +8 orcbow "Zuisupad" {chaos, Int+4 SInv} Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (55, -44, D) a +0 robe (55, -27, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (55, -25, D) a staff of air (55, -23, D) a yak corpse (skeletalised by now) (55, -2, D) the staff of Law {rC+ Int-5 Dex+4 Stlth+ Ice} [staff of cold] rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. a condenser vane (55, 0, D) a +0 vampiric glaive (55, 1, D) an amulet of reflection (56, -50, D) a +0 dagger the staff of Rynesihuet {Necro Earth} [staff of earth] Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (56, -49, D) a +1 ring mail of cold resistance (57, -46, D) a +0 robe (57, -39, D) the staff of the Magi {rF++ Str+3 Fire} [staff of fire] rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. (58, -49, D) a staff of conjuration (58, -14, D) a +0 battleaxe a +0 plate armour a +4 bardiche of freezing (58, -3, D) a +2 hand axe of flaming (58, -1, D) +0 swamp dragon scales (59, -3, D) a +0 whip of pain (60, -3, D) a staff of fire (60, -2, D) the +7 lajatang of Joyful Slaughter {vamp, rElec rF+ rCorr} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a +1 heavy war axe the +8 flail "Axeog" {drain, MP+7 Dex+3} MP+7: It affects your magic capacity (+7). Dex+3: It affects your dexterity (+3). (60, 1, D) a swamp dragon skeleton (61, -24, D) a +0 long sword a +0 leather armour (61, -23, D) a +0 robe an elf corpse (skeletalised by now) (61, -3, D) the +1 chain mail of the Lobster {rPois Will+ Dex+2} rPois: It protects you from poison. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (61, -1, D) a staff of air (62, -48, D) a +0 hand axe an orc corpse (skeletalised by now) (62, -47, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, -42, D) a staff of death (62, -40, D) a +3 dagger a +0 robe a human corpse (skeletalised by now) (62, -22, D) a +0 leather armour a +0 leather armour a +0 longbow (62, -3, D) a swamp drake skeleton (62, -1, D) quicksilver dragon scales a book of Conjurations a quicksilver dragon skeleton (63, -50, D) +2 fire dragon scales (63, -47, D) a +0 dagger a +0 hand axe (63, -42, D) a staff of air (63, -41, D) a staff of conjuration (63, -14, D) a +0 battleaxe a granite talisman a staff of alchemy the orb of the Lotus Blossom {light, Will+ Tloc} Will+: It increases your willpower. Tloc: It increases the power of your Translocations spells. (63, -10, D) a +0 robe (64, -42, D) a staff of cold (64, -40, D) a +0 dagger a +0 robe (64, -34, D) a staff of earth a +1 morningstar of protection (64, -25, D) a +0 short sword (64, -21, D) a +1 trident of venom (64, -1, D) an acid dragon skeleton (64, 0, D) +0 swamp dragon scales a book of Spontaneous Combustion a swamp dragon skeleton (64, 1, D) a hydra skeleton (65, -23, D) a staff of air a +0 shortbow a +0 long sword a +0 robe a +0 dagger an elf corpse (skeletalised by now) (65, -3, D) a rime drake skeleton (65, -2, D) a +7 great mace of protection a +0 flail of distortion (65, -1, D) a +2 mace of protection (66, -23, D) a +2 heavy broad axe a +7 battleaxe of flaming (66, -10, D) a +0 dagger (66, -2, D) a medusa talisman quicksilver dragon scales a staff of fire a quicksilver dragon skeleton (66, 4, D) quicksilver dragon scales a quicksilver dragon skeleton (67, 0, D) a staff of cold a staff of earth (67, 1, D) a staff of air an iron dragon skeleton a quicksilver dragon skeleton (68, -50, D) a +1 robe (68, -23, D) a +1 shortbow of flaming the +9 dagger of Mandamus {holy, Int+8 Dex-2} Int+8: It affects your intelligence (+8). Dex-2: It affects your dexterity (-2). (68, -15, D) a +1 rapier of draining (68, -3, D) the Incunable of the Caliginous Boggart Spells Type Level a - Soul Splinter Necromancy 1 b - Curse of Agony Necromancy 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Summon Horrible Things Summoning 8 (68, -2, D) the ring "Zeojagru" {MP+9 Int-2 Dex+2 SInv} [ring of magical power] MP+9: It affects your magic capacity (+9). Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. the ring of Xuex {rF+ Wiz Str+4} [ring of wizardry] rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. Str+4: It affects your strength (+4). the ring "Pyqentip" {^Contam Wiz Str+5} [ring of wizardry] ^Contam: It causes magical contamination when unequipped. Wiz: It increases the success rate of your magical spells. Str+5: It affects your strength (+5). a +5 ring of evasion a ring of flight a ring of willpower a +6 ring of strength an amulet of magic regeneration a ring of magical power a There-And-Back Book a swamp dragon skeleton a death drake skeleton (68, -1, D) the +9 sword of Power {lifebolt} (68, 0, D) the +2 helmet of Calculation {rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. a rime drake skeleton (68, 1, D) +0 fire dragon scales +0 golden dragon scales a fire dragon skeleton a golden dragon skeleton (69, -15, D) a staff of death (69, -12, D) a +0 shortbow (69, -10, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (69, 3, D) +0 acid dragon scales an acid dragon skeleton (70, -50, D) a staff of cold (70, -40, D) a +0 trident (70, -15, D) a +0 leather armour of willpower (70, -3, D) a +1 long sword of holy wrath a condenser vane a death drake skeleton (70, -1, D) +0 golden dragon scales a staff of alchemy a +1 quarterstaff of speed a golden dragon skeleton (70, 1, D) +0 steam dragon scales (71, -41, D) a staff of alchemy (71, -40, D) a +0 trident (71, -10, D) a +0 leather armour a +3 scimitar of flaming an elf corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (71, -3, D) a +1 heavy mace a +1 plate armour of poison resistance (72, -42, D) a +3 morningstar of holy wrath (72, -39, D) a +0 trident a merfolk corpse (skeletalised by now) (72, -15, D) a ring of poison resistance a +6 ring of strength a +6 ring of dexterity an amulet of magic regeneration a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an orb of light a +0 robe a +0 spear a staff of fire a +0 leather armour (72, -10, D) a +0 dagger a +1 short sword of speed (72, -3, D) +0 fire dragon scales a +0 heavy spear a fire dragon skeleton (72, -2, D) a book of Displacement a +4 giant spiked club a staff of air (73, -42, D) a +2 dagger of venom (73, -41, D) a +5 shortbow of freezing (73, -40, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (73, -34, D) a +0 heavy scimitar the staff "Giantslayer" {rF+ rN+ Hexes Necro Air} [staff of death] rF+: It protects you from fire. rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (73, -32, D) a +0 war axe of freezing (73, -31, D) a +2 dire flail of draining (73, -24, D) a hive talisman (73, -20, D) a +0 flail (73, -11, D) a +0 trident of protection (73, -1, D) a staff of cold (73, 0, D) a steam dragon skeleton (74, -49, D) a +2 halberd of flaming (74, -40, D) a +0 trident (74, -33, D) a +4 dagger of venom (74, -24, D) an amulet of magic regeneration (74, -21, D) a ball python corpse (skeletalised by now) (74, -3, D) a +2 shortbow of draining a swamp drake skeleton (74, -2, D) a +1 flail of draining (74, -1, D) the +3 demon trident of the Foot {freeze, Stlth+} Stlth+: It makes you more stealthy. a +4 great mace of draining (74, 0, D) a wyvern skeleton (75, -31, D) a +0 war axe of flaming (75, -3, D) a +2 halberd of venom (75, -2, D) the Collected Works on Blasted Beguiling Spells Type Level a - Iskenderun's Battlesphere Conjuration/Forgecraft 4 b - Silence Hexes/Air 5 c - Starburst Conjuration/Fire 6 a rime drake skeleton (75, -1, D) a +3 chain mail of cold resistance an ice dragon skeleton (76, -49, D) a dragon-coil talisman (76, -47, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (76, -15, D) a +3 sling of draining (76, -14, D) a staff of death (76, -3, D) the ring "Biujale" {rF- rN+++ EV+5 SInv Stlth-} [ring of evasion] rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. EV+5: It affects your evasion (+5). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (76, -1, D) the +3 leather armour of Hadjma {SInv} SInv: It lets you see invisible.