Caerwyn the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of the Stone Wall {rF+ rN+} [serpent talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a staff of death (61, 16, D) a staff of earth (61, 26, D) the +1 long sword "Wimamein" {holy, ^Drain Dex+3} ^Drain: It drains your maximum health when unequipped. Dex+3: It affects your dexterity (+3). (unseen) (62, 0, D) the +11 bardiche of Imminent Death {antimagic, rF+ rN+ Str-4 Int+3} rF+: It protects you from fire. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). (62, 1, D) a +4 triple sword of electrocution (62, 4, D) a hell hound corpse (skeletalised by now) (62, 9, D) a +1 sling of flaming (62, 16, D) a +2 morningstar of protection (62, 20, D) a water moccasin corpse (63, 16, D) a +2 mace of distortion (63, 19, D) a +0 club an adder corpse (63, 20, D) a black mamba corpse (63, 25, D) the +5 robe of Night {Dark Will+ SInv} (still there?) Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. Jithang's Incunable of Albedo (still there?) Spells Type Level a - Olgreb's Toxic Radiance Alchemy 4 b - Ignite Poison Fire/Alchemy 4 (63, 28, D) the +6 scale mail of the Game Afoot {Str+6 Dex-2} Str+6: It affects your strength (+6). Dex-2: It affects your dexterity (-2). (unseen) (64, 16, D) a +4 morningstar of protection (64, 17, D) the +6 war axe of Yhaxtora {flame, rPois rF+ Str+3 Int+2} rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (64, 26, D) a book of the Spheres (still there?) a +0 trident of freezing (still there?) (64, 27, D) a +4 sling of draining (still there?) a +2 heavy mace (still there?) (67, 0, D) a +0 vampiric hand axe (68, 0, D) the staff of Zutzuim {rPois rN+++ Int-5 Dex-5 Necro} [staff of death] rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Int-5: It affects your intelligence (-5). Dex-5: It affects your dexterity (-5). Necro: It increases the power of your Necromancy spells. (68, 3, D) a hell hound corpse (skeletalised by now) (69, 3, D) a hell hound corpse (skeletalised by now) (70, 8, D) a +6 orcbow (70, 11, D) a +1 dagger of venom a +0 robe an orc corpse (skeletalised by now) (70, 12, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 8, D) a +0 orcbow of electrocution (71, 11, D) a +0 whip a +0 ring mail (71, 16, D) a staff of cold (71, 17, D) the +0 leather armour of the Demonic God {rElec rPois Will+ Stlth-} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Stlth-: It makes you less stealthy. (71, 20, D) a +3 scimitar of flaming (71, 26, D) a staff of alchemy (71, 27, D) a staff of air (72, 8, D) the +5 great sword of Uskayaw's Generosity {holy, Fly Int+3} Fly: It grants you flight. Int+3: It affects your intelligence (+3). (unseen) (72, 9, D) a +1 ring mail of fire resistance (unseen) (72, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 16, D) a +3 chain mail of willpower (72, 21, D) a hell hound corpse (skeletalised by now) (72, 27, D) an orb of light a +0 robe (73, 1, D) the +5 trident "Lohaza" {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (73, 21, D) a hell hound corpse (skeletalised by now) (73, 26, D) the +4 robe of the Trombone {rPois MP+4 Int+2} rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). Int+2: It affects your intelligence (+2). (73, 30, D) a +4 spear a +0 robe