Dungeon Crawl Stone Soup version 0.34-a0-1060-g97ec47c46e (webtiles) character file. Game seed: 10001135237764902603 42 Caerwyn the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Nov 1, 2025. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:34 (914 turns). Caerwyn the Magician (Djinni Conjurer) Turns: 914, Time: 00:01:34 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 80% Gold: 72 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) b - +2 short sword (venom) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: brilliant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons b - a +2 short sword of venom (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} d - a scroll of enchant armour {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Forgecraft + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 66% 2d6 3% 2 x - Iskenderun's Mystic Conj/Tloc 33% 2d8 (+2d4 21% 4 z - Fulminant Prism Conj/Alch 16% 3d11 21% 4 J - Summon Small Mammal Summ 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The jackal closely misses you. Unknown command. Unknown command. Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) Okay, then. It was a potion of brilliance. You feel clever all of a sudden. The jackal bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Press: ? - help, Shift-Dir - straight line Aim: a jackal (76% to hit) You feel a surge of power! The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 68% to hit) You feel a surge of power! You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder completely misses you. The adder barely misses you. Unknown command. The searing ray hits the adder. * * * LOW HITPOINT WARNING * * * The adder closely misses you. Unknown command. Without enough magic to sustain it, your Searing Ray dissipates. The adder closely misses you. Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) You feel a surge of power! The magic dart hits the adder. * * * LOW HITPOINT WARNING * * * The adder closely misses you. x2 Unknown command. You see here a jackal corpse. Unknown command. The adder attacks as it pursues you! The adder bites you. You die... .. .. #.##..........# ..####.##.#)..#'#####.# .....#.##'#.###.# #.# #.#....#....# #.# #.# .......#....###.#####.# #....#........##....# #....#...#######.#### #..#.#### ##..# #+########@......###..## ...†††...S†##+##..#..## ..#########....##...## ....###.## ....# #.# ....# #>. ....# #### ##+## You could see an adder. Vanquished Creatures An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 6 endoplasms 5 hobgoblins (D:1) 5 jackals (D:2) A quokka (D:2) 2 ball pythons (D:1) 2 frilled lizards (D:1) A goblin (D:2) 2 kobolds (D:1) 2 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caerwyn the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Caerwyn set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 13 | D:1 | Noticed a bullfrog 44 | D:1 | Found Setz's Antique Armour Shoppe. 150 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 642 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 642 | D:1 | Learned a level 1 spell: Summon Small Mammal 914 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_1, layout_basic, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_d, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_d, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_starsandcircs, minmay_cut_off Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 55 Searing Ray || 3 Drink: Brilliance || 1 Armour: Robe || 13 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 913 | 885 | 28 | 0 | 755 | 2 | 456.5 | Dungeon | 913 | 885 | 28 | 0 | 755 | 2 | 456.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 781 daAuts D:2: 131 daAuts