Dungeon Crawl Stone Soup version 0.34-a0-1142-g87edb97778 (webtiles) character file. Game seed: 16005081939791115221 28 Caerwyn the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Nov 10, 2025. Slain by Terence ... wielding a +1 short sword of draining (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:47 (965 turns). Caerwyn the Magician (Djinni Conjurer) Turns: 965, Time: 00:00:47 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 27% Gold: 13 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) b - +4 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: mighty, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons b - a +4 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls c - 5 scrolls of poison {unknown} e - 2 scrolls of revelation {unknown} h - 2 scrolls of silence {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 s - Searing Ray Conj 42% 2d6 3% 2 x - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 z - Fulminant Prism Conj/Alch 10% 3d8 22% 4 K - Foxfire Conj/Fire 84% 2x1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A rat and a goblin come into view. There are monsters nearby! There are monsters nearby! The magic dart hits the rat! You kill the rat! The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found two stone staircases leading down. Found a plate armour. Found a whip. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. Terence the Veteran comes into view. He is wielding a +1 short sword of draining. Terence shouts! The magic dart hits Terence. The magic dart hits Terence but does no damage. The magic dart hits Terence but does no damage. Terence hits you with a +1 short sword of draining. Unknown command. Terence attacks as he pursues you! Terence hits you with a +1 short sword of draining! * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of might. You feel very mighty all of a sudden. Terence misses you. It was a potion of curing. You feel better. Terence bares his teeth. Terence closely misses you. Unknown command. You barely miss Terence. Terence hits you with a +1 short sword of draining! Unknown command. You puncture Terence! Terence hits you with a +1 short sword of draining. * * * LOW HITPOINT WARNING * * * Unknown command. Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 short sword of draining and wearing a +0 chain mail (heavily wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +1 short sword of draining! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ......> ## .......... .# ...........# .# ...........# .# ...........##### .# ...............# .# ...............###.##..# ...............'@@.....# ...............###.#...# ..............## .# .# .....####'#...# .# .....# #.#...####.# ##...# #..........# .....# #..........# .....# #..........# .....# #..........# You could see Terence. Vanquished Creatures An adder (D:2) A gnoll (D:1) A hobgoblin (D:1) 3 ball pythons A bat (D:2) An endoplasm (D:1) A frilled lizard (D:1) 3 goblins A kobold (D:2) 2 rats 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caerwyn the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Caerwyn set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 344 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 664 | D:1 | Found a faded altar of an unknown god. 746 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 746 | D:2 | Learned a level 1 spell: Foxfire 956 | D:2 | Noticed Terence 965 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_loops_ring, dilly_ecumenical_altar_fadedgnrine D:2: layout_basic, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Dagger || 2 Cast: Magic Dart || 32 Searing Ray || 1 Drink: Curing || 1 Might || 1 Armour: Robe || 6 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 964 | 940 | 24 | 0 | 841 | 2 | 482.0 | Dungeon | 964 | 940 | 24 | 0 | 841 | 2 | 482.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 690 daAuts D:2: 273 daAuts