CanadianGator Level 1 of the Dungeon (0, 18, D:1) a +0 leather armour (5, -6, D:1) a +0 short sword (28, 32, D:1) a cursed -1 dagger (29, 24, D:1) a +0 club a +0 hunting sling (33, -2, D:1) 20 stones (49, 0, D:1) 17 stones (54, 24, D:1) a +0 leather armour (55, 22, D:1) a +0 dagger (64, -1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 1, D:2) a +0 dagger (2, 0, D:2) a stone (4, 6, D:2) 25 arrows (9, -8, D:2) a +0 hunting sling (14, 1, D:2) a +0 leather armour (15, 14, D:2) a +0 club (17, -5, D:2) 20 stones (25, 8, D:2) a +0 club (26, -26, D:2) a +1 dagger of speed a +0 robe (27, -6, D:2) 21 stones (27, 3, D:2) a stone (28, -1, D:2) a +0 hunting sling (28, 3, D:2) a +0 whip (28, 4, D:2) 2 stones (34, -36, D:2) a +0 short sword a +0 club (37, -8, D:2) a cursed -1 club (39, -5, D:2) 14 stones (48, -13, D:2) a +0 mace Level 3 of the Dungeon (5, -25, D:3) a +0 dagger (17, 16, D:3) a +0 leather armour (23, 11, D:3) a +0 dagger a +0 leather armour (27, -32, D:3) a +0 short sword (34, -38, D:3) a +0 spear (34, -37, D:3) 21 bolts (37, -30, D:3) a +0 short sword (38, -10, D:3) a +0 club (50, -13, D:3) 11 stones Level 4 of the Dungeon (0, 0, D:4) a +0 robe (0, 4, D:4) a +0 scythe a +0 robe (1, 4, D:4) a +3 dagger of holy wrath a +0 robe (2, 3, D:4) a +0 short sword (6, 15, D:4) 17 stones (9, 9, D:4) a +0 whip (12, 13, D:4) a +0 long sword (14, 24, D:4) a +2 mace of protection (18, 5, D:4) 21 bolts (23, 2, D:4) a +0 flail of protection (24, 34, D:4) a +0 mace of protection a +0 leather armour (25, -8, D:4) a +0 hunting sling (28, 6, D:4) 18 stones (33, 26, D:4) 19 stones (42, 18, D:4) 17 stones (45, 33, D:4) a +0 cloak (54, 30, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Veamp's Antique Weapon Shoppe a cursed -3 glaive (2 gold) a +0 spear (69 gold) a +2 rapier of protection (386 gold) the +4 rapier "Bount" {pierce, Int+2} (855 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+2). the +5 scythe "Finisher" {speed, Str+3} (1087 gold) Attacks with this weapon are significantly faster. It affects your strength (+3). the +2 war axe of Fimbulwinter {flame, *Corrode rN+++ MR++} (1083 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (0, 0, D:5) an uncursed ring of resist corrosion (6, 1, D:5) 31 stones (20, 23, D:5) 16 stones (21, 0, D:5) a +0 spear (28, -1, D:5) 16 stones (30, 14, D:5) a +0 scale mail (32, -8, D:5) 5 needles of paralysis (34, 2, D:5) a +0 giant club (35, 7, D:5) a cursed +0 leather armour (36, 2, D:5) an adder skeleton (38, 2, D:5) a +0 giant spiked club an ogre skeleton (45, 17, D:5) a +0 flail (51, 26, D:5) 18 stones (59, 27, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 14 gold pieces (1, -1, D:6) 8 stones (2, 3, D:6) a scroll of recharging (3, 1, D:6) a scorpion corpse (4, 1, D:6) a worker ant corpse (6, -2, D:6) 27 bolts (8, -2, D:6) a +0 scale mail (8, 38, D:6) a +0 dagger (9, 29, D:6) a hound corpse (13, 22, D:6) a +0 short sword (21, 20, D:6) a scorpion corpse (24, 23, D:6) 20 stones (25, 16, D:6) 13 stones the Ecumenical Temple (3, 8, Temple) an uncursed ring of wizardry